Struggling mesh to solid
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I have a very detailed and complicated mesh of car body. Fusion will not make it a solid.
All I get is endless "cant compute errors"
I am trying to make a simplified mesh. All I am really after is the outside shell so I can 3d print it or slice it up and mill it on a CNC.
It seems the only change in hell I have of getting fusion to cooperate is to drastically cut all the detail of the model out. It has a full interior of the vehicle as well. So what im trying to do is figure out an easy way to delete all the parts I don't need. I have tried to do a manual edit but good luck. I will be here for 3 centuries deleting triangles.
Fusion has created face groups which look to coincide with the major body panels which is mainly what im after.
Does anyone know of a way I can somehow select only the outer face groups and delete everything else in the hopes it will make me a solid?
Thanks