Hello,
I have setup a few shapes that I am then lofting. If I loft them using the Model workspace, I get a single body created. However, if I loft in the Scult workspace I get 9 seperate bodies instead.
I am fairly new to Fusion so I'm not sure where to start troubleshooting this one. Thanks in advance for any assistance.
Sample Project Link: https://a360.co/2K4y4dm
Solved! Go to Solution.
Solved by TrippyLighting. Go to Solution.
Correct! This is as designed and there is method to the madness.
When you loft in the model you obviously get a solid.
When you loft this in the patch workspace you get a surface body comprised of these different panels that iare already stitched together.
When you loft in the Sculpt workspace and the profile has sharp edges, meaning the individual sketch entities are not tangent (G1) or curvature continuous (G2) that loft will create individual sculpt panels that convert into individual surface bodies that you will have to stitch together in the patch workspace.
The other option is in the sculpt workspace to manually weld these edges/vertices together. Try it and observe the effect that has. That might then explain the reason for this.
I noticed that your T-Spline has too many segments and you are using too many profiles resulting in less than real curvature shown in the screenshot below (Inspect->Curvature comb) As it pertains to splines and T-Splines, use as few control point and and as few edges/polygons as you can get away with. Your lofts will thank you with smooth surfaces.
All I can say is "Autsch!!!"
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
Can't find what you're looking for? Ask the community or share your knowledge.