STL model not extruc cut working

STL model not extruc cut working

kavaX3SVP
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Message 1 of 18

STL model not extruc cut working

kavaX3SVP
Participant
Participant

Hi Guys.

 

I Imported a 3d file from thingiverse and wanted to cut from the bottom of the object halfway.  Once i created a sketch at the bottom covering the whole model and pressed extrude cut.  I get the error "Error: No target body found to cut or intersect!.

 

My model was imported from an STL file.  IS there some steps I am missing for Fusion to properly reconize this file.

I have attached a some pics for clarifcation

 

Model_with_bottom_sketch.PNG

Model_cut_error.PNG

 


"

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Message 2 of 18

PhilProcarioJr
Mentor
Mentor

@kavaX3SVP

You can only view stl files in Fusion. You can't cut them or make changes to them, unless you right click and convert them to a B-rep.

If your going to convert them they can not have a bunch of triangles and they have to be less then 10,000 polygons.

So in short based on the model in your picture, about all you can do is use it as a reference to model a part Fusion can work with.



Phil Procario Jr.
Owner, Laser & CNC Creations

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Message 3 of 18

kavaX3SVP
Participant
Participant

s there a newer solution to this STL issue?


Is there free plugin to do the conversion?


thanks

 

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Message 4 of 18

daniel_lyall
Mentor
Mentor

No and No but you could go on the plugin site and ask 

 

https://apps.autodesk.com/FUSION/en/Home/Index


Win10 pro | 16 GB ram | 4 GB graphics Quadro K2200 | Intel(R) 8Xeon(R) CPU E5-1620 v3 @ 3.50GHz 3.50 GHz

Daniel Lyall
The Big Boss
Mach3 User
My Websight, Daniels Wheelchair Customisations.
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Message 5 of 18

TrippyLighting
Consultant
Consultant

 

.stl files are mesh files, usually densely triangulated. that triangulation or faceting makes it difficult to impossible to translate them into solid model.

So the first lesson is that .stl files are NOT solid models and that makes one heck of a difference!

 

 

In this case this simple mechanical part is likely quicker to re-design in Fusion 360 then it might be converted.

 

If you post the file, or a link to it I can take a look at it and maybe make a screencast.


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Message 6 of 18

JDMather
Consultant
Consultant

If you attach your *.stl file here - I might be able to convert it to a solid for you.


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Message 7 of 18

kavaX3SVP
Participant
Participant

Hi guys is there better solution to this now or do I still need to remake the model?

edit:

Is it possible to project the bottomview to a sketch-plane and then extrude from that outline?  It seems for simple geometry it is easier to remake but I do not have the measurments for the model to remake.  Looking for some advice from someone with experience working with mesh to solids.

thanks




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Message 8 of 18

TrippyLighting
Consultant
Consultant

Post your file.

Did you read through all of the previous posts and understood what was said ?


EESignature

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Message 9 of 18

kavaX3SVP
Participant
Participant

https://www.thingiverse.com/thing:53990

essentially want to remove the offset cyclinders and then make the thickness 30%.

thanks

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Message 10 of 18

TrippyLighting
Consultant
Consultant

I wonder what the heck you have tried in the months since you first posted in this thread.

 

Trying to use Mesh to BRep convert this mesh into a solid is really just not what you should be doing at al to accomplish what you want. I can do this in less than 10, maybe even 5 minutes in Blender and be off to printing the object. All the while maintaining the mesh nature of this object as that appears to be all that's needed.

 

If what you describe is really al you want to do, then Fusion 360 is really not the right tool to do so and trying to brute-force this mesh into a BRep by simply converting is really silly.

 

If you want to learn how to convert this mesh model into an accurate CAD model, a solid model with precise , defined dimensions and not a mesh model then watch this screencast that took me less than a minute to find searching with Google and see if you can take away anything from it:

 

 

 


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Message 11 of 18

KhaiE
Enthusiast
Enthusiast

I use Fusion to cut and split mesh all the time.......

 

just create a plane at the spot you want to cut, and use the "separate mesh" command and split it like you would a brep.

 

you may have to jump into patch and close the opening, but its just as simple. IDK why everyone makes a big deal about mesh in Fusion......it not as easy as Blender, but you dont always need to convert to get what you need.

Message 12 of 18

KhaiE
Enthusiast
Enthusiast

also, this model is simple enough to just redraw in a matter of minutes lol

 

 

When im feeling lazy, ill screenshot the profile I want to reproduce, convert  that image to an svg and drop it right back into fusion.

 

sort of a jimmy-rigged auto trace lol

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Message 13 of 18

TrippyLighting
Consultant
Consultant

@Anonymous wrote:

 

 

you may have to jump into patch and close the opening, but its just as simple.

 

 

 

And that works ?

 


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Message 14 of 18

KhaiE
Enthusiast
Enthusiast

 

 

It does. recently I cut the back off a mesh from thingiverse with a plane split, and patched the hole in the patch environment, then directly saved to STL for printing.

 

I have had one issue I can recall when dealing with a mesh from a sketch up file, but the complexity of the surfacing, and the way fusion decided to translate some of the features may have contributed most to the problem. 

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Message 15 of 18

TrippyLighting
Consultant
Consultant

I have a hard time believing that this works, without converting a mesh into a BRep before.

 

 


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Message 16 of 18

HughesTooling
Consultant
Consultant

There is an option in the mesh workspace to split with a plane and it has option for filling any openings.

Clipboard01.png

Mark

Mark Hughes
Owner, Hughes Tooling
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Message 17 of 18

TrippyLighting
Consultant
Consultant

Yes but that fills the cut surface, so to speak. If you want to make something wider, then there's nothing I can see in the mesh workspace that will fill the gap.

I was wondering if I can just create a face group and move it up/down, similar to how I can do tis in Blender with Vertex groups.

 

Aside from the bush selection tool feeling rather clunky Fusion 360 crashed and I've got over things to do than working with meshes in an application that is really no well suited to do just to prove it can be one. Blender is FOSS and the only thing that is not free is the time that someone needs to spend learning it. There is a wealth of tutorials out there or it for every aspect of the software.

There are some 3D printing tools in Blender that do not exist in Fusion 360.


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Message 18 of 18

Anonymous
Not applicable

Do it in tinkercad first import the stl File then modify it, and then group all forms you added. 

Captura de pantalla 2018-01-15 a la(s) 11.15.51.pngCaptura de pantalla 2018-01-15 a la(s) 11.16.04.png

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