2D Drawing of Non-Orthogonal Part, Problem with Look At

2D Drawing of Non-Orthogonal Part, Problem with Look At

rayhaynes
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2D Drawing of Non-Orthogonal Part, Problem with Look At

rayhaynes
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I found the post that describes how to do a 2D drawing of a rotated part by selecting the face and clicking Look At then saving that view, it almost works. The Look At button rotates the view to the face ok but also rotates it from the horizontal. I believe it's a bug since if I grab a hold of the corner of navigation cube and move it slightly the view will pop to horizontal but since I'm moving the assembly now my face view is not true anymore. Clicking on Look At will again rotate it from the horizontal.

 

The blue face is what I'm trying to do a drawing of:

drill press top front view.png

 

This is the rotated view it gives me:

look at view.png

 

The plate is horizontal, the block is constrained to a point on the bottom of the plate with a rotational joint with the angle set by the rods. Also the block was sketched orthogonal to the main assembly so I have no idea where this angle is coming from.

 

Thanks,

Ray Haynes

 

 

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HughesTooling
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If you turn the origin on for that component what orientation is it in compared to the view look at gives you. When you positioned it did you move the body or the component, just testing it seem like the component origin planes govern how look at works.

 

Mark

Mark Hughes
Owner, Hughes Tooling
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Message 3 of 3

rayhaynes
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I was not aware of that moving the body and moving the component were different, didn't even notice there was that option.

 

After some experimenting I discovered this. When I have the top assembly selected and click on a component then right click and select move it defaults to body move. If that component is active then and select move  it defaults to component move which seems backwards to me but I probably don't understand it. 

 

Once I recreated the blocks in question and used component move I was able to create the proper view and use that view in the drawing and it worked. Thanks for pointing in the right direction.

 

I'm going to post another message asking why the body/component move is defaulted the way it is.

 

Ray

 

 

 

 

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