SpaceMouse problem after update
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I just updated to the September, 2021 release, and I'm having trouble with my 3dConnexion Space Mouse. I've got an older one (5 years, maybe?) and it's just the 3d mouse, not the version with lots of extra buttons.
Is anyone else seeing what I'm seeing...?
When I'm *not* editing a sketch, the SpaceMouse works the same in sketch mode as it used to. If I rotate the mouse, any visible 3d objects will rotate as expected, based on their orientation on my monitor. For example, if I twist the mouse’s knob on its vertical axis, everything on screen rotates about a vertical axis running from the bottom center to the top center of my active canvas. A little dot appears to mark the center of rotation, but only while the rotation is happening.
Previously, it behaved that way when I was editing a sketch, too. Any visible 3d objects, as well as any visible sketch geometry, would rotate as expected about the center of the canvas.
Since the update, when a sketch *is* active, everything rotates around the origin. The axis of rotation is still in the correct direction (e.g. vertical on my screen if I twist the SpaceMouse), but it's offset to the origin. The origin always seems to be the center of rotation in sketch mode.
To me this looks like it might be a new bug introduced when the engineers fixed the "Spacemouse 4.0 – 3DConnexion I3DN" bug mentioned in the new release notes. But I'm new to Fusion 360 and I haven't used the SpaceMouse in years. If there are any settings I should try to tweak, please let me know. Conversely, if you think this is a bug, feel free to tell me there's a better place to report it. I figured I'd start here since I'm not 100% sure it's a bug yet.