Some questions regarding joints, rendering, and animation

Some questions regarding joints, rendering, and animation

sprior913
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Some questions regarding joints, rendering, and animation

sprior913
Advocate
Advocate

I made this design for practice in making a cabinet which would use joints for drawer slides.  I designed the slides in a separate file with one side fixed and a slider joint with limits, then I created the drawer box as a rigid group, the containing box as a rigid group, then imported the slide twice and made a fixed joint from the fixed side of the slide to the outer cabinet and a fixed joint from the movable side of the slide to the drawer box.  So as far as I can tell I've done things "correctly" and in the model workspace I can pull out the drawer and have everything work correctly.

Then I went into the animation workspace to try to make a video of the drawer opening while the camera pans.  What I found was that the move operations in the animation workspace seem to completely ignore the rigid groups and joints - when I move the front wall component for the drawer box it moves ONLY that piece.  That's completely not what I expected. 

 

Am I missing something or does the animation workspace ignore joints/rigid groups?

Also, does the animation workspace allow you to do the animation with frames generated from the render workspace or can it only deal with model type views?  It would of course be cooler (and take a LOT longer) to create the animation from raytraced stills.

test v8.png

 

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sanket223.patil
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Hello @sprior913 

Yes , (There is purpose , for rigid group not working in animation workspace ) the rigid group does not work in animation workspace . What can I suggest is , When you transform components , Select all components which you want to Move . Like you need to select all that components which you selected as rigid group so , you can get the animation correctly . And also if you want rendered animation of your model , Select the motion study in Assembly . So you can Render the motion study when you go for render . 

Sanket Patil
Mechanical Engineering
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Message 3 of 4

SEIZMICdesign
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Collaborator

OK.. I'm a little unclear on the process of the motion study here. So you set up your joint. Then... select joint in motion study... not sure how to input anything, not letting me... where is potion to render motion study? 

 

Not able to find my way through this one. 

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Message 4 of 4

SEIZMICdesign
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Collaborator

Alright, after a little tinkering (reading all the F360 dialog(!)) I figured out how to set up a motion study..

 

Now I just need to figure out how to render it.. still can't find that dialog. 

 

any pointers welcome! 

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