Performance problems as they pertain to CAD software - all CAD software, not just Fusion 360 - can be categorized into three main areas:
1. 3D viewport performance
2. Creation of Geometry
3. Rendering (if the software offers it)
3D Viewport performance is mostly dependent on what API the CAD software uses and how efficient it uses that API. The main graphics API's are OpenGL (Win 10, macOS and Linux) and DirectX (Windows only). Apple, along with their not so great OpenGL implementation has developed an API that supposedly is closer to the 3D hardware and is called Metal. I am not aware of any CAD or DCC software that uses the metal API.
On macOS Fusion 360 uses the OpenGL API and on Windows Fusion 360 and Inventor use the DirectX API.
Creation of Geometry in CAD software is handled by the Geometric Modeling Kernel. The two mostly used geometric modeling kernel in mainstream CAD are Parasolid and ACIS. Some CAD software such as Spaceclaim uses both.
Fusion 360 and Autodesk Inventor us the ASM (Autodesk Shape Manager). This is a fork of the early (V7 in November 2001) ACIS kernel. The official ACIS kernel is past V25.
Many of these kernes are quite old (15-20 years) and the reason they are still in use is that many years of costly development have gone into them. It helps to realize that when these were initially developed, multicore processors did not exist. Also, the math and algorithms involved in creating CAD accurate geometry are complex and do not always lend themselves to parallelization so they can actually run in parallel on multiple cores.
Thus it is often the case that Fusion 360 only uses a single core and hyper threading is very rarely used.
In general, however, Fusion 360 is pretty slow and compared to other CAD software uses a large amount on memory for some things.
Rendering is it's own area and modern render engines are usually very well suited to run on multiple cores. Fusion 360 only uses the CPU, not the GPU (graphics card) and fully utilizes all available cores power when rendering locally.