Snapping a TSplines object to center of world

Snapping a TSplines object to center of world

Anonymous
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Snapping a TSplines object to center of world

Anonymous
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Just as the title says anyone have ideas how to move an object to the 0 of one axis? Struggling to find a simple solution for this basic function.

 

-John

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PhilProcarioJr
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@Anonymous

CAN you show us a screencap of your T-Spline model in the workspace?



Phil Procario Jr.
Owner, Laser & CNC Creations

Message 3 of 6

Anonymous
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@PhilProcarioJr From the screenshot you can see all the numerical values are set to XYZ of the box it started as.

 

Many programs allow you to swap between the box coordinates and the world coordinates, just wonder if this functionality is built into fusion.  Obviously it would be best to just build the form from the start at the origin every time but sometimes that's not always possible...

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Message 4 of 6

PhilProcarioJr
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@Anonymous

If I understand you correctly you want to use the move command and not the edit command. Not exactly what your after but should work.

 



Phil Procario Jr.
Owner, Laser & CNC Creations

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Message 5 of 6

Anonymous
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@PhilProcarioJr aha nice, that'll work just fine. Thank you, and you have a good Friday!

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Message 6 of 6

PhilProcarioJr
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@Anonymous

Glad it helped, have a good weekend.

Cheers



Phil Procario Jr.
Owner, Laser & CNC Creations

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