Smooth out a loop section

Smooth out a loop section

eric_strebel
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Message 1 of 12

Smooth out a loop section

eric_strebel
Collaborator
Collaborator

I am wondering if there is a way to fix this one part of my loop. I am pretty happy with the rest of the model but I have this one section that was a wave in the loop. Is there a way to relax this or smooth it out so it flows better with the rest of the loop?

 

I looked at some of the fusion videos, but none went this in depth on how to smooth out a lop in  surface like this. SO I am a bit stumped. Also, I don't have a lot of experience int he sculpt environment either.

 

It's causing a little wave in the surface that I would like to eliminate.

 

I have attached the file below if you would like to have a look and see if you can help me.

 

 

 

Screen Shot 2017-10-03 at 1.29.23 PM.pngScreen Shot 2017-10-03 at 12.49.29 PM.pngScreen Shot 2017-10-03 at 1.29.50 PM.png

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Message 2 of 12

SaeedHamza
Advisor
Advisor

Hi,

 

This is the result of editing the form too much ... The only fix for this is to keep editing while checking using the Zebra analysis, or you can start the whole thing in a cleaner approach

 

Regards

Saeed Hamza
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Message 3 of 12

PhilProcarioJr
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@SaeedHamza

Where do you come up with these answers?

 

@eric_strebel

Set your T-Spline to box mode and show us a screen cap of that area.

Also you want to avoid geometry like this at all cost.

large.png

 

 



Phil Procario Jr.
Owner, Laser & CNC Creations

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Message 4 of 12

SaeedHamza
Advisor
Advisor

Could you explain your approach?

Saeed Hamza
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Message 5 of 12

PhilProcarioJr
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@SaeedHamza

He either has a stray vertex or he has run into a known issue with T-Splines. Depending on what I see in his answer and screen cap I will explain further.

If he has run into the known T-Spline issue it is because of the area I circled in the pic.

I know T-Splines inside and out and your answer made little sense to me. First off the best way to massage a T-Spline surface is with the curvature map turned on, not zebra stripes.

Second it is not from editing the form too much, but rather the topology that was created...T-Splines are very finicky.

 

Don't give answers just to give them. As an EE you need to act accordingly, we are not here for fame...we are here to help people do CAD...real manufacturable models.

 



Phil Procario Jr.
Owner, Laser & CNC Creations

Message 6 of 12

TrippyLighting
Consultant
Consultant

Again. Spot on!

 

My take on this, yes a lot of people that come to the forum are hobbyists and are happy with a certain level of answers. However there a re also a good number of people here on the rom that use Fusion (or have used Fusion) for professional work.

 

These people come to this forum with problems in their professional work and deserve accurate answers that solve these problems, not guesses what might be the problem. If you don't know and are guessing then at least, state so.

You can also call in the troops by tagging those folks that do know. I've tagged other EE's that I know have much more expertise in certain areas several times. I've learned a lot from these fine folks and they are not sat all shy of sharing their knowledge either. This Forum is not a competition who provides the fastest and most answers in the shortest amount of time.


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Message 7 of 12

eric_strebel
Collaborator
Collaborator

Thanks of for the assistance, claas jumped in and recommended the the vertex command to fix this issue. Let me sort through all the comments and get back with you.

 

 

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Message 8 of 12

eric_strebel
Collaborator
Collaborator

@PhilProcarioJr that geometry was made when I used the fill hole command to add the top of the form, to the extruded basic shape. So I couldn't do much there.

Still trying to find this merge vertex command that Claas told me about. Not sure where that is located.

This is the box view. My guess is the triangle is causing this.

 

Screen Shot 2017-10-03 at 3.01.18 PM.png

 

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Message 9 of 12

TrippyLighting
Consultant
Consultant

Claas is using Blender terminology but the function of this is equivalent to Fusion 360's weld vertices:

 

Screen Shot 2017-10-03 at 3.05.44 PM.png

 

Oh and I'd avoid the fill hole tool. Depending on what options you choose it creates triangles. You do not want triangles in your T-Spline! Ever!


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Message 10 of 12

eric_strebel
Collaborator
Collaborator

Ahhh, hah! Weld Vertices, that explains why i can't find what the fellow is talking about...

 

Ok, no triangles! got it!

 

Let me see how I go about making adjustments to fix this...

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Message 11 of 12

eric_strebel
Collaborator
Collaborator
Accepted solution

@PhilProcarioJr

 

Well Claas fixed it, I really am unsure how it got fixed..I wish I knew, that would help me the most SO I can fix this stuff my self in the future.

 

At any rate here is a curvature map for everyone to see. Good enough for my purposes at this point. Way better than before.

 

Screen Shot 2017-10-03 at 3.37.48 PM.png

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Message 12 of 12

SaeedHamza
Advisor
Advisor
Thanks for the explanation
I'll make sure to be more careful 🙂

Saeed Hamza
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