I have two 14mm plastic cylindrical bearings (in yellow in the left photo below) mounted horizontally, 10cm above each other.
In the horizontal plane they are separated, perpendicular to their axes, by 5mm so that a vertical 5mm plate (one face of the L-shaped angle iron in the below photo) can just slide up and down between them.
The plate is then connected to a platform which extends off to one side such that the upper bearing acts as a fulcrum and the lower bearing contains the plate.
My question is how to assemble this joint?
I can select the vertical plate as a joint surface.
But how can I select a the outside of a cylinder so that the vertical plate will form a joint with it and move in the desired way? (And then do the same thing for the second cylinder?)
I'd like to assemble the whole thing and then, amongst other things, perform a stress analysis with the mechanism in a couple of different positions!
Solved! Go to Solution.
Solved by Beyondforce. Go to Solution.
Just created a little sketch to make it clearer (original file is probably a bit cluttered to include).
The question is, how to set up joints for an arrangement like this?
Ben Korez
Owner, TESREG.com & Fusion 360 NewbiesPlus
TESREG - Fusion 360 Hardware Benchmark
Facebook | YouTube
Screencast is beyond me.
In the above photo there's a platform with two L shaped bars extending down from it.
Those bars are trapped by those wheels/cylinders such that the platform remains horizontal under load.
Perhaps what's confusing is I haven't shown the cylinders as being attached to anything? Of course, they are! 😉
Ben Korez
Owner, TESREG.com & Fusion 360 NewbiesPlus
TESREG - Fusion 360 Hardware Benchmark
Facebook | YouTube
That would be amazing.
Here's the file.
In the last step in the timeline moved to the platform to the right of the wheels so that you can "assemble" it into position. 😉
Hi @maker9876,
I hope that's what you are looking for, if not, please let me know:
Cheers / Ben
---------------------------------------------------------------------------------------------------------------------------
Did you find this reply helpful ? If so please use the Accept as Solution or Kudos button below.
Check out my YouTube channel: Fusion 360: Newbies+
Ben Korez
Owner, TESREG.com & Fusion 360 NewbiesPlus
TESREG - Fusion 360 Hardware Benchmark
Facebook | YouTube
Thanks @Beyondforce that's exactly it. You got it!
I recreated what you did.
Then did the same thing using Assembly (instead of Built As Joint).
And implemented Contact Sets. Great!
At the moment am stuck on a higher level of detail. Have made the "wheels" in such a way that they can be "adjusted". The axles for the wheels go through these special "nuts" (see photo).
By turning the nut you change the position of the axle (by a few mm) and so change the position of the wheel.
The way we built the sliding joint doesn't quite work, since we only use one wheel (say the top one) as a contact point and the joint doesn't "know" about the bottom wheel. So if one of the wheels move...
Really what should happen is that, when you adjust the position of a wheel then the platform tips.
Can this still be done with a regular sliding joint?
Ben Korez
Owner, TESREG.com & Fusion 360 NewbiesPlus
TESREG - Fusion 360 Hardware Benchmark
Facebook | YouTube
I need to learn how to make screencasts.
Here's the file. F360 wouldn't let me export it as an archive this time.... Is it OK to look at?
The "wheels" are where all the joints are on the bigger metal frame. The idea is to insert the platform there. The difficulty is that individual wheels can be adjusted (by rotating the joint).
The purpose of having adjustable wheels is that I plan to weld the frames: nothing will be perfectly positioned.
Ben Korez
Owner, TESREG.com & Fusion 360 NewbiesPlus
TESREG - Fusion 360 Hardware Benchmark
Facebook | YouTube
It works!
Here's a screencast - hope it's a bit clearer.
IGES file attached to earlier post under the photo of the special "nut" if anyone wants to take a closer look.
Ben Korez
Owner, TESREG.com & Fusion 360 NewbiesPlus
TESREG - Fusion 360 Hardware Benchmark
Facebook | YouTube
I tried to export as an .f3d before and got this message:
which is why sent an .iges file.
Just now created a duplicate of the file and started to break the reference links.
That worked for the first link.
But the second one (the first of the nuts) gave the following error message:
Anything else to try?
Ben Korez
Owner, TESREG.com & Fusion 360 NewbiesPlus
TESREG - Fusion 360 Hardware Benchmark
Facebook | YouTube
Ben Korez
Owner, TESREG.com & Fusion 360 NewbiesPlus
TESREG - Fusion 360 Hardware Benchmark
Facebook | YouTube
Ben Korez
Owner, TESREG.com & Fusion 360 NewbiesPlus
TESREG - Fusion 360 Hardware Benchmark
Facebook | YouTube
That was tough. Had to rebuild quite a bit.
Here we are, an .f3d file with no links !
Ben Korez
Owner, TESREG.com & Fusion 360 NewbiesPlus
TESREG - Fusion 360 Hardware Benchmark
Facebook | YouTube
Can't find what you're looking for? Ask the community or share your knowledge.