Sketches, Bodies, Components, Oh My!
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I'm struggling to wrap my head around the relationship between all of these when working with a timeline. I'm putting together a model of a doll house and I started by making individual sketches for each of the partitions. My general workflow was to create the sketch, add appropriate dimensions, push/pull to create a body, and then create a component from that body.
As I progress in the model I find that I might want to change the size of something or move it. If I select a sketch to edit any of the changes in the time line AFTER the sketch was first created are greyed out and I assume disabled.
What I'd like to do is to create a piece of the model and then be able to move or change the dimension easily later on if I want.
Please help me train my brain to think like F360 does!
Thanks,
George
