Sketch move with face

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I appologise if this is already covered.
Regarding sketch creation and then maintenance.
I have to say that the SNAP feature failes so often to snap to relivant parts of the structure that it baffles me.
Edges of the face for instance seem to be ignored, which often results in tiny slivers of material not being extruded or cut when the sketch is used to cut or add material.
It fails to locate halfway point between two parallel lines, or the centre of a square.
If I want to place a circle in the centre of a square, I seem to have to put a cross from corner to corner and the then the circle can be made from the cross hairs, but then I have the tedious task of snipping all the unwanted segments.
And the most confusing aspect of sketches for me is when I extrude a surface that has a sketch on it, the sketch does not move with that surface. Now Im sure there are plenty of situations where you dont want it to, but I personally would like my sketches to optionally follow the surface they were originally made on.
I have also found the parametric system to be more of a hinderance for me, at least at my current skill level.
Im sure everyone has come to love it, except me.
Extrude to same height as adjacent surface...
And last but not least, for now, I often end up with lines on the bodies as a result of extruding surfaces and as hard as I try I often cannot remove an impercievable difference in height of 2 adjacent surfaces.
An example could be if you were to model a say something like a Rubix cibe where all of the surfaces on 1 side of the cube should be the same height, but for some reason Fusion decides that it detects 1 square is ever so slightly higher or lower than the others, And no amount of extruding and selecting adjacent surfaces will get them all to the same height, even though the measure feature says they are, the line seperating the squares just wont go away and appear as one flat surface on the cube.
That just might be the worst example ever, but maybe someone gets it.
Oh, and a feature that would be nice is a "pour", as in pour material into a crevice or hole to fill it.
Think of it like Spak Filler, or water where you want to fill in a crater.
For example; you might have been digging into a surface with complex ExtrudeCuts or a Revolve and you have a very complex hole in an otherwise nice flat surface that you now need to get rid of.
Delete could help, but it can get tangled up wth surfaces it cant deal with and then youre stuck.
Simple solution... Pour material with either a plane that defines the direction of gravity and enter a quantity of material till it fills the hole, or pour to an existing surface and stop.
How cool would that be?
You could even use it to test moulds and make bodies from a mould. Or test fluid travel or test for pressure vessel leaks. Possibly?
Regards
Andrew Cruickshank