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Hi,
I am new to fusion 360, but experienced with shoe development. I feel like I've gotten pretty close to end goal of making a design to scale, but running into a couple issues with making sections of the leather overlapping just the way I want them to for stitching. Hoping that some more experienced users can provide some insights. Attached is a dummy shoe I have created (quickly) to showcase the issues I am having with my designs.
1. Where the main body of the shoe meets the outer and inner flaps (labeled accordingly in file), I need approx 3 mm of overlap between the 2 bodies where circled in the PNG file named "Cap toe practice -main body meets flaps". I can extend the edges, but not successfully. I need there to be to have a continuous curve. I have played around with starting as a model where I can pull and push vertices, rather than trying to edit a surface, but I run into fit issues, as the shoe is altered in the process. Ideally, if I go the model route, there is a way I can play with vertices and edges while following the original body shape. Any insights would be greatly appreciated.
2. The second issue is when creating cuts, such as the one on the cap top portion of the shoe. Please reference PNG file "Cap toe practice -cap toe". Essentially, what happens, is that I get the curvature on the top portion of the shoe correct, which is the most important, but the sides come out a bit wonky, where it looks like the program essentially straightens the curve, then reverses it as it follows the surface to the edge. There are times, where I may want this and other times where I wan the curve to continue across the surface across all planes. Any ideas on how to make my cuts more strategically in this case?
Thanks for your time!
Solved! Go to Solution.