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Selfmade Gear from Design

19 REPLIES 19
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Message 1 of 20
MikeschTheCat
1203 Views, 19 Replies

Selfmade Gear from Design

Hello all,

 

i want to create a gear from a selfmade Design, where can i find infos about this,

or who can help me with this ?

 

Antriebsrad - Gear - ISO.pngAntriebsrad - Gear - Top.png

 

regards

Stefan

Tags (2)
19 REPLIES 19
Message 2 of 20
etfrench
in reply to: MikeschTheCat

What do you mean by "create".  Do you want to machine the gears from metal or 3d print them or is this a design you want to replicate?

ETFrench

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Message 3 of 20
MikeschTheCat
in reply to: etfrench

Hello @etfrench,

 

no, not at the Moment, i want to create a Contactset, but it doesn't work as aspected.

 

I have found this Learning Season: http://www.learningfusion360.com/lesson-4-modelling-a-gear/

 

I have tested, but when i move the "Gear" after created the contactsets, the "Gear" will slide over the trackshoes 😞

 

Antriebsrad - Gear - Contactset.pngAntriebsrad - Gear - move.png

 

regards

Stefan

Tags (2)
Message 4 of 20

Contact sets don't work reliably on something as complex as gears interfacing with a chain. Forget animating this in Fusion 360.


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Message 5 of 20

Hi @TrippyLighting,

 

i have found another answer from you, where you are say, that you will use for this animation Blender,

can i easy transfer my Track to Blender, or must i recreate all my Design in Blender ?

 

I want to check for Design issues, bevor i will this Track create on my CNC-Mill.

 

Regards

Stefan 

Message 6 of 20

You can export as .stl and use that in Blender. However, if you have no experience in Blender you'll have a steep learning curve ahead of you.

 

what is the uslimate goal with that design ? Is this something you want to physically make or is it for visual representation ?


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Message 7 of 20

Also, Stefan, dein User Name hat mich ja jetzt doch neugierig gemacht. Ich kenne Kater Mikesch nur noch von der Augsburger Puppenkiste. Aber dass ist laaaaaange her 😉


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Message 8 of 20

Hallo Peter,

 

ja, ich bin auch schon etwas älteres Semester Smiley LOL

 

Ich hatte den Spitzname damals in der Schule bekommen Smiley Tongue

 

Damals lief die Augsburger Puppenkiste mit Kater Mikesch noch im Fernsehen, heute kennt es kaum noch einer Smiley Wink

Gruß

Stefan

Message 9 of 20

Hello @TrippyLighting,

 

yes, i want to create a Model from this, it is a M113 Tank in modelscale 1/5 Smiley Surprised

 

I have here in my living room a BZT PFK 1203 PX Smiley LOL

 

regards

Stefan

Message 10 of 20


@MikeschTheCat wrote:

 

ja, ich bin auch schon etwas älteres Semester Smiley LOL

 


Das hatte ich Vermutet 😉


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Message 11 of 20

In that case I'd focus on an accurate CAD model and not on animating it. I've had a passion for computer graphics for 2.5 decades and certainly love a good rendering or animation, but the ultimate satisfaction for me is still holding something tangible in my hands that I have designed!


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Message 12 of 20

Good Morning @TrippyLighting,

 

yes, that is right, the animation is only for testing the track, so i will see that all will work smooth bevor i milling the parts.

 

The finished Tank will be maybe 1 Meter long and a width of 500 cm, maybe 40-50 Kg of weight, so one Hand will not reach Smiley Very Happy

 

regards

Stefan

Message 13 of 20
WHolzwarth
in reply to: MikeschTheCat

I think, that I can check it using Inventor's Dynamic Simulation.

Walter Holzwarth

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Message 14 of 20
MikeschTheCat
in reply to: WHolzwarth

Hello @WHolzwarth,

 

this would be great, what do you need for this ?

 

regards

Stefan

Message 15 of 20
WHolzwarth
in reply to: MikeschTheCat

Hi Stefan,

you can place a STEP or f3d here in the forum, or you can email it directly to wh@holzwarth-cad.de

 

Smiley Wink There's not very much risk with showing my email. I'm already getting some garbage all day long ..

Walter Holzwarth

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Message 16 of 20
MikeschTheCat
in reply to: WHolzwarth

Hi @wh,

 

Mail is on the way, very thanks Smiley Happy

 

regards

Stefan

Message 17 of 20
ekinsb
in reply to: MikeschTheCat

What about using a Motion Link to define the relationship between the rack and the gear and then use a little Python script to drive the animation like shown below?

 

 
Here's the Python script I used to drive the revolute joint on the gear that's named "Drive".
 
import adsk.core, adsk.fusion, adsk.cam, traceback
import math

def run(context):
    ui = None
    try:
        app = adsk.core.Application.get()
        ui  = app.userInterface

        des = adsk.fusion.Design.cast(app.activeProduct)
        root = des.rootComponent
        
        driveJoint = root.joints.itemByName('Drive')
        
        for i in range(1440):
            revMotion = adsk.fusion.RevoluteJointMotion.cast(driveJoint.jointMotion)
            revMotion.rotationValue = revMotion.rotationValue + (math.pi * 0.001)
            adsk.doEvents()
    except:
        if ui:
            ui.messageBox('Failed:\n{}'.format(traceback.format_exc()))

Brian Ekins
Inventor and Fusion 360 API Expert
Mod the Machine blog
Message 18 of 20
WHolzwarth
in reply to: MikeschTheCat

Good morning,

mp4 in Zip of movement along 108 degree of wheel is attached. I've slowed it down for better watching.

 

I think, in real life the chain will not move as smooth as in video, because of existing backlash between wheel and chain.

 

 

Walter Holzwarth

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Message 19 of 20
MikeschTheCat
in reply to: WHolzwarth

Good Morning @wh,

 

very thanks for the Video!

 

Yes, you are right, i must make the gear teeth thinner. While if the fx: 94,564 are smaller so the gearwheel will connect the trackshoes, it will crash an all ends 😉

 

regards

Stefan

Message 20 of 20
WHolzwarth
in reply to: MikeschTheCat

Hi Stefan,

I'm looking at it this way:

The wheel has 10 teeth. They need to match the distance of the chain, so after a 360 degree turn of the wheel 10 chain members must have passed.

So you get the working diameter of the wheel, as shown in the video.

 

I've created the assembly for myself from the parts, that you sent me. If your assembly has another working diameter, then it's a different situation.

 

Best way would be placing your f3d or STEP assembly here in the forum, then other members can comment it, too.

 

Walter Holzwarth

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