Selecting (Many) specific faces?

Selecting (Many) specific faces?

Oh_Bob_Saget_86
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Selecting (Many) specific faces?

Oh_Bob_Saget_86
Contributor
Contributor

I have either completely looked over how this can be done, or the selection tools just are not good.....

 

  • The model contains the extrusion of a "Skull" onto a "rectangle" that follows a specific contour
  • You will see that the "Side Faces" of the skull are divided up into 3 levels/layers
  • Each "level" of faces needs to be a different color (To represent clearance, transition, and critical faces for milling operations)
    • Example: The lowest "level" (Intersecting the already purple face) of faces all need to be purple, the middle layer needs to be yellow, and the final layer needs to be red.

Main Question:

 

How can i select all of the faces within 1 "Level" effectively without having to perform 1000+ clicks?

 

 

When i did this in other software, you could filter selections by choosing the face you want and then state you want to chain together all other faces adjacent on a vector.

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Message 2 of 6

timF4ETD
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Enthusiast

You could create 1 level, and in "selection priority" choose "face".
Select all, add your color. 
Then create 2nd level and repeat. 

This might also help, Select → Selection Tools → Seed and Boundary

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jhackney1972
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Consultant

Attached are two models.  One with three different bodies, each containing the colors you wanted.  The other is an assembly of three different components, each containing the colors you wanted.

John Hackney, Retired
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Oh_Bob_Saget_86
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Because i dont have access to fusion right now, how did you do this? Did you splt the solid up into multiple bodies at the areas where the faces were split, colored faces, and then joined back together?

 

I have tried things like this before but noticed retaining the color of faces/bodies randomly changes when combined to another solid. So i gave up on that method.

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Oh_Bob_Saget_86
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Contributor

@timF4ETD wrote:

You could create 1 level, and in "selection priority" choose "face".
Select all, add your color. 
Then create 2nd level and repeat. 

This might also help, Select → Selection Tools → Seed and Boundary


The skull was created from extruding an imported "svg" file using solid modeling (not surfacing) tools. The solid skull was then placed over another object and used the split body command which allowed the skull to mimic the "curved" shape of the other body. Through this process, i dont know how i would create the levels like you mentioned?

 

Could you show me an example of using "Seed & boundary" for this scenario? This tool is tricky to use (for me)

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jhackney1972
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Consultant

The model was supplied back as multiple bodies or as multiple components.  If you have to have one one body, the method will not work.

John Hackney, Retired
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