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Sculpting refinement after a boolean subtraction

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04-27-2019
12:07 PM
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Hi,
This is a curly one. I am trying to sculpt an object from 2 bodies inside of 1 component. Once they are molded together in the sculpt environment, I need to very accurately subtract some material. I then need to be able to go back and adjust the sculpted body AFTER the subtraction has been done, so as to further refine the sculpted object.
Is there a suitable workflow I am missing to be able to do this?
I have included the model. Warning, it is a bit of a jumbled mess of operations as I was trying to get to where I needed to go, apologies...