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I'm working on components that don't have planar surfaces. The component body is made by splitting a solid body with surface patches created by lofting between two different spline profiles.
On the surface of these components, I want to be able to 'scoop out' irregular shapes (e.g. shapes I created in the Sculpt environment).
On faces that are almost flat, I can do this by creating a 'tool' shape in the Sculpt environment and use this tool shape to split the body of my target component (and remove the surplus). This doesn't work very well at all on surfaces that have a more curved profile.
Can anyone tell me a good way to do this please? I've attached a few screen shots from Fusion 360 showing
1) The component I am trying to modify
2) The same component after I used the above tool to scoop out a small chunk. This shows the complex shape I am trying to scoop out of the curved surface - not something I can create parametrically or by extruding a sketch. Note that this only worked as the surface of the component is almost flat at this point
3) The surface patch that I used to create the profile of the component - the patch is a loft between splines of different shapes. The component is present is this shot for orientation.
Does anyone know of a good way to do this? I've been trying (and failing) to create faces on the curved surface in the Sculpt environment - but there may be a better way.
Thanks in advance.
Solved! Go to Solution.