Sculpt: spline convert/finish form self-intersecting surfaces

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi,
I apologize for posting another question about this topic... I see many other posts concerning this issue, but I'm fairly new to Fusion360 so the responses are a little over my head. I'm hoping I can quickly get working again with my simple example.
I have a script that can import spline curves (are these sketches?), where each spline has 3 points and I'm using sketch.sketchCurves.sketchFittedSplines.add(points) to draw each curve.
Then in Fusion360 I go into sculpt and manually select all lines (drag window around object) and make them all into pipes.
Now I want to finish the form so I can save it off as an STL. But I'm getting this error message about self-intersecting surfaces.
I have read that I need to modify the curves so I don't get these errors, but this is a very small sample I'm showing here. My intent is to load many more of these lines to form a large object, so the task of cleanup would be daunting.
I have tried Utilities->Repair Body, and selected "auto repair", but it doesn't seem to do anything. I click "OK" from that dialog box, and then clicking 'Finish Form' gives the same error message.
I suspect the root cause is because the pipes are overlapping at the start/end points on the curves.
I'm hoping there's some way I can just tell Fusion360 to merge these bodies together and finish the form.
Is there an easy fix to this? Or maybe a different process to get to the same end goal?
Thanks!
Sean