Sculpt Model not completely aligned with ground plane

Sculpt Model not completely aligned with ground plane

Anonymous
Not applicable
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13 Replies
Message 1 of 14

Sculpt Model not completely aligned with ground plane

Anonymous
Not applicable

Hi,

 

I'm starting to learn fusion 360. I modelled my item quit well (I think :)). Started with a box in sculpt mode and made my design. I choose the top plane to work on. My design was finished and I tried to print it on my 3d printer. It warped on the back of the item. If you look at the attachment you will see a slight offset on the x-axis. Thats why it warped. Don't know why it happened only there and not in the rest of the model. Probably should ground the bottom of the box to fix it in the future? I know in sketch mode you need to ground stuff. Do I also need to do this in sculpt mode? Anyway how do get the entire model flat on the x-axis so I can print it.

 

I hope I did not send a stupid question here. Sorry. Realy new to these things.

 

Thx 

Kind regards,

Glenn

 

Anyway. 

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Accepted solutions (1)
1,428 Views
13 Replies
Replies (13)
Message 2 of 14

g-andresen
Consultant
Consultant

Hi Glenn,

sorry I can‘t see any attachment.

günther

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Message 3 of 14

Anonymous
Not applicable

Sorry. Thought I added a screenshot. This will be better

 

Orientation Issue.PNG

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Message 4 of 14

Johnc911
Advocate
Advocate

If you go *back* into sculpt mode, you can use Modify->Align and you can select a vertex of the body to align to the origin plane.

 

Once you leave sculpt mode, you cannot select the curved face to align. 

If this works for you, it's the easiest way to proceed.

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Message 5 of 14

TrippyLighting
Consultant
Consultant

Please post the public link to your model (from the data panel) .  that will help us to analyze your model and suggest and even demonstate a suction (If there is one).


EESignature

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Message 6 of 14

Anonymous
Not applicable

I tried the answer of the previous post to modify - align but that's still not what I want. If I slice the model, the first layer does not contain the legs. To be able to print this piece, I need the entire piece to lay completely flat on the bottom plane.

 

Here is my link to the online piece. I noticed that the problems began after I extruded the frog legs. For some reason they were pulled up a little bit. Hope we can fix this. Can you also give me some advice on how to avoid this in the future? Thx alot for the quick response.

 

https://myhub.autodesk360.com/ue2abfe7c/g/projects/20200107252865606/data/dXJuOmFkc2sud2lwcHJvZDpmcy...

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Message 7 of 14

Anonymous
Not applicable

Actually, now that think of it, maybe I should have started with a plane instead of a box then I would not have had the issue in the first place.

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Message 8 of 14

TrippyLighting
Consultant
Consultant

Please post the public link directly form the data panel, or export your model as a .f3d and attach to the next post.

I was not able to access you model through the link you posted.

 

There is a flatten tool in the Modify menu. That has an option to pull all select vertices to a specified plane.

 

However, what you need to realize is that this pulls the control vertices of the T-Spline to that plane, not necessarily the actual resulting T-Spline geometry. If you don't have enough polygons/edges in the shape it will still not sit flat on the ground.

So in Box view mode the vertices might all be nicely aligned with that plane, but not in Smooth view mode.

 


EESignature

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Message 9 of 14

Anonymous
Not applicable

Hi,

 

here is the public link 

 

https://a360.co/2T9wVVV

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Message 10 of 14

TrippyLighting
Consultant
Consultant

The screencast should explain how to do this with the flatten command:

Little side tip: Model 80% In Box view mode.

 

 


EESignature

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Message 11 of 14

Anonymous
Not applicable

Hey Thx for the reponse.

 

I tried your solution but can you turn on your grid layout. It's still off on the claws. It looks good when you're in box mode but from the moment you turn on smooth mode its off again.

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Message 12 of 14

Anonymous
Not applicable

You can see with this solution my first layer is still not ok. There is still some small offset.

 

First Layer.PNG

This is the second layer. This was what I expected it to be after the flatten changes we did. 

Still doing something wrong? Can you turn on the grid layout in your screen cast and see if there is no offset

at your side?

 

Second Layer.PNG

 

Anyway thx for the help. Learned alot already

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Message 13 of 14

TrippyLighting
Consultant
Consultant
Accepted solution

For this to work better  I'd actually use the split body command and trim off a tiny bit of the bottom.


EESignature

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Message 14 of 14

Anonymous
Not applicable

Thx That did the trick :). I created an offset plane off 2mm. Used that to split the body; Deleted the lower 2mm body. Then patched so the face was recreated as a new body and finally stiched the two bodies to one. Print is currently working and looking good.

 

Thx everybody for these comments. Learned alot already

 

Kind regards,

Glenn