Sculpt Matching to circular plane

Sculpt Matching to circular plane

ryanlloydmiller
Explorer Explorer
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Sculpt Matching to circular plane

ryanlloydmiller
Explorer
Explorer

I'm trying to create a soundbar-style speaker with some kind of interesting organic shape to it. I'm pretty new to the sculpting side of Fusion, but I've spent about 8 hours banging my head on the desk trying to figure out how this all works. 

 

The way I imagine the workflow going is: 1. create box to rough dimensions, 2. place some circles representing the face of the speaker drivers and somehow create edges that follow those circles and then anchor those edges in place, 3. manipulate the shape of the rest of the box as desired.

 

The closest I've gotten so far is below:

 

bb1.png

 

What I've done is create 4 arcs that form the left, right, top, and bottom of a circle representing the speaker driver. Then I thought I'd use Modify > Match on all four sides to create edges that follow the perimeter. This really doesn't work at all. First, because Matching subsequent edges messes up previous matches. Second, each subsequent Match gives me more radical attempts at fitting where I get edges shooting off in random directions (like below) or I get an error "Unable to reach Refinement Tolerance. Modify target or reduce tolerance.", particularly if I try to grab a selection of edges and Match to the end of a cylinder.

 

bb2.png

 

So Match is really not working for me. And even if it did, it modifies the surrounding so much that it really makes it tough to keep the rest of the design how I want it (which is why some kind of "Lock Edge/Vertex" feature would be really nice.

Am I missing something basic with Match, or is there another way to approach this problem?

 

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innovatenate
Autodesk Support
Autodesk Support
Accepted solution

You may want to start with 2 Bodies, a box and a cylinder, and then use the Bridge command to blend these two bodies together. On the box you will need to delete a few faces from the box primitive before using the bridge command. The trick is to make sure that the number of edges that you will be bridging together are equal. I find that less is more at the beginning of a design. Having fewer edges will make it easier to control a shape. You can use the Insert Edge command to add refinement later. 

 

Check out this quick screencast below and let me know if helps or if you have any questions. 

http://autode.sk/1MTIZ5C

 

Thanks,

 

 

 




Nathan Chandler
Principal Specialist
Message 3 of 3

ryanlloydmiller
Explorer
Explorer

Fantastic. That looks like it will work. Thanks much for the video and the "less is more" advice.

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