Rule #1 / Restructuring of components
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Hi,
I've been using Fusion 360 for some conceptual design work, in order to learn it and see if it's fit for my needs (machine design).
I know Rule #1 and I try to adhere to it.
However, for each design so far, after a while I realized that I should have grouped components differently and/or need to add an extra subassembly level.
This post also mentions exactly what I want to do: "In either case, periodic refactoring, [...] is to me an essential if not always fun task."
However, I don't really succeed in restructuring the components in a clean way.
Even if I roll back the time line and add the new component before any features of the components that I want to relocate, I often can't move the existing components into the new component.
You can of course restructure with CutPaste features, but that only generates extra clutter in the time line.
This is also written in above mentioned post, but no solution is given: "Notice that some entities in the timeline sometimes cannot be moved to where you might prefer them. Notice further that some entities in the browser can sometimes be moved up or down or across the hierarchy, and sometimes can't be."
Furthermore, there doesn't seem to be any functionality to check which references a certain component or feature has, wrt other components or wrt the assembly level, and to break or reroute these references in order to change dependencies.
(which would have been my plan B: if you can't restructure due to references: break the references, restructure and -if needed- recreate the references).
Given that so far I've only been doing very limited work with a small number of components, I am wary that for larger assemblies the time line will quickly become a big mess.
So I'm looking for more experienced users' advice on how to cope with this.
Thanks for your advice,
Johan