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Rounding bug
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The video shows a simple move with three decimal place accuracy, but the dimension after the move requires 9 decimal places. While one could argue that anything after 5 decimal places is irrelevant, Fusion 360 has trouble with intersecting lines and faces at small angles, mirroring closed geometry doesn't always create closed geometry, patterns may fail because of rounding errors (At least, that's why I think they're failing
)
ETFrench
