Hej @tedj1 ,
Maybe this could help: https://youtu.be/VbLNYh_YX2o
Cheers / Ben
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Hi Ben. No, I'm afraid it didn't help. In fact, it's author didn't even get into rotations at all. But it did cost me a twenty minutes to review it. But it appears (so far) that the answer is 'No, Fusion 360 cannot animate driven assemblies, and that includes rotations within rotations.' So that's a pretty serious limitation of animations and one that, for example, PTC's Wildfire does not have. I mean, don't people often want to create animations of their assemblies moving as they're designed to move? Bummer. But wouldn't it be nice if Fusion could? I assume the structure of Animations is such that there are no plans by Autodesk to add that capability in the future. Seems like it would be fairly simple to add it, but I'm not a Fusion engineer. Oh well. But perhaps there is a work-around that someone experiencing a similar problem has experienced before - perhaps one involving a third party screen capture utility? Thanks.
Hi! i know this is over 2 years old, and you probably found out how to work this allready, but i happend to be searching after this problem myself, and stumbled on this thread, and i am happy to say that by playing around i found out something that could indeed come to help? when moving, you can click the button "set Pivot" where you can then click in the middle of the thing you want it to rotate around!
It might be possible to rotate within a rotation and such (i.e. to 'emulate' the working mechanism in Design Mode). And I'll let you know if I ever succeed in finding a way to do so. But the point is, I'm having to re-create the wheel in having to make a complex mechanism work again from scratch in Animation (and less intuitively too). Animation mode will be incomplete until some ability is provided to readily transfer the working mechanism from Design mode into Animation mode. Period. In fact, I find the Animation mode interface to be spectacularly unintuitive.
Here's my sample file. If you can figure out how to tell me how to use the swivel feature properly and make the Triangle swivel around the MidRod to which it is rigidly attached as it obviously should, I'll be ever thankful.
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