Rotate parallel/perpendicular to...

Rotate parallel/perpendicular to...

Anonymous
Not applicable
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18 Replies
Message 1 of 19

Rotate parallel/perpendicular to...

Anonymous
Not applicable

Hi all,

 

I'm trying to rotate a body (or a component) with a face parallel or perpendicular or at any angle from another face of another component... Is it possible without measuring before? Is there a "Rotate this face" up to "that face", for example?

 

Thanks a lot

Marco

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Accepted solutions (1)
6,739 Views
18 Replies
Replies (18)
Message 2 of 19

davebYYPCU
Consultant
Consultant

Modify > Align Command should do it.

Move Command also has parameters for angle and offsets.

 

Might help....

Message 3 of 19

Anonymous
Not applicable

Yes... it'good... but the moving body changes its position and not only its orientation.

Is it possible to link and lock some points and rotate about it?

 

Regards.

Marco

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Message 4 of 19

davebYYPCU
Consultant
Consultant

Yes, move the triad, first.

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Message 5 of 19

Anonymous
Not applicable

I'll try it.

 

Thanks

Marco

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Message 6 of 19

Anonymous
Not applicable

Just tried... none done!

Please review the image below.

 

1. In my Align command it's not present the tripode

Align-no-tripode.jpg

 

 

2. The help page talk about different buttons in the dialog box. Am I missing anything?

Align-help-dialog.jpg

 

Thank you for your help

Regards

Marco

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Message 7 of 19

davebYYPCU
Consultant
Consultant

Sorry to confuse,

 

Align uses Snap points on each face / edge,

 

Move triad, can also use those snap points, etc., but there are many more options in move command.

 

Might help...

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Message 8 of 19

Anonymous
Not applicable

Hi Dave,

 

please see the following.

Move-command-text.jpg

 

I tried to use move command instead of align, but I can't understand how to make the faces parallel or perpendicular to others without do some measure before.

Align would be perfect if you can lock or choose an edge to use as reference.

By the way, is there a wai to select hidden edge or face or anything else without have to switch on and off the other objects?

 

 

Bye

Marco

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Message 9 of 19

davebYYPCU
Consultant
Consultant

I can't say much more,

what is moving to where?

 

My guess, you want the box to stand on the angle plate?

 

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Message 10 of 19

Anonymous
Not applicable

Yes, Dave...

But I'm learning, so I'm trying to understand the behavior in Fusion 360... I know that I can use align command and then rotate.

 

Thank you very much for your efforts.

Marco

 

 

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Message 11 of 19

Noah_Katz
Collaborator
Collaborator

By the way, is there a wai to select hidden edge or face or anything else without have to switch on and off the other objects?

 

With the cursor over what is hidden, hold the left mouse button down and a window pops up with a list of hidden entities.

 

Moving the cursor over each in the list will highlight them; select the one you want.

 

For your main issue, I've found using joints to be very nice; I suggest you look at the tutorials.

 

After you create the joint you can right-click to edit, but that doesn't work a lot of times because components can scatter all over from their actual current positionss.

 

MUCH better is to use Modify/Change parameters to bring up a list of parameters (dimensions).

 

You can change the entries for the joint (many you won't have actually entered, they will have defaulted to 0), hit enter, and they update on the screen right then without having to exit the form.

 

Also note that X/Y/Z for joints are per the joint symbol coordinate system, not origins in the scene.

 

You can play with the entries until you get what you want.

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Message 12 of 19

Anonymous
Not applicable

Thank you very much for your advises! Very interesting playing with the parameters.

 

Thank you

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Message 13 of 19

daniel_lyall
Mentor
Mentor

@Anonymous can you post your file there is quite a few ways to do what you wont.


Win10 pro | 16 GB ram | 4 GB graphics Quadro K2200 | Intel(R) 8Xeon(R) CPU E5-1620 v3 @ 3.50GHz 3.50 GHz

Daniel Lyall
The Big Boss
Mach3 User
My Websight, Daniels Wheelchair Customisations.
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Message 14 of 19

Anonymous
Not applicable

Hi Daniel,

 

here is the file: http://a360.co/2oLSAVB

It's the standard lamp assembly I found already when I downloaded Fusion 360. I've deleted some features and left only the two components.

 

Thanks a lot

Marco

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Message 15 of 19

daniel_lyall
Mentor
Mentor
Accepted solution

Here you go The Aline command is the easy way to Aline these two objects.

 

Using the Move command works as well but there are more steps involved, you will see I repeat the move command, to do the repeat I hold the right mouse button down and push up (This works with any action that you wont to repeat).

The move steps are select move, do a free move to change the angle so bottom and top are at the same angle, repeat the move command then do a point to point selecting the center of each object's face.

 

Also I added how to edit a command in the timeline what's just right click and edit feature.

 

You can't use a Joint with these two bodies, you would need to convert them to components first, then use the joint command.

 

One other tip if a point you wont to use the move command on is being a pain to select you get the move icon at the angle you wont then hold down shift it locks the selection to the plain it's on.

 

 

 
If there is anything else you would like to know just ask.


Win10 pro | 16 GB ram | 4 GB graphics Quadro K2200 | Intel(R) 8Xeon(R) CPU E5-1620 v3 @ 3.50GHz 3.50 GHz

Daniel Lyall
The Big Boss
Mach3 User
My Websight, Daniels Wheelchair Customisations.
Facebook | Twitter | LinkedIn

Message 16 of 19

Anonymous
Not applicable

Dear Daniel,

 

thanks a lot for your explanation. It's interesting how many ways we can use to achieve the same results 🙂

However, it's very strange to need to zoom and zoom and zoom another 1000 times to pick the right center point instead of have a snap to that center point... What do you think about?

 

Thank you

Marco

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Message 17 of 19

daniel_lyall
Mentor
Mentor

It would be way easyer if it did snap to when it's a angled Alignment straight on it's most time fine, the other way is to use sketch points for where the Aline coin goes but you have to dimension it to lock it in places.

When they have the new redone move command finished all these little problems will go away, as it will work like it use too and be parametric, that could be up to a year away its a big project


Win10 pro | 16 GB ram | 4 GB graphics Quadro K2200 | Intel(R) 8Xeon(R) CPU E5-1620 v3 @ 3.50GHz 3.50 GHz

Daniel Lyall
The Big Boss
Mach3 User
My Websight, Daniels Wheelchair Customisations.
Facebook | Twitter | LinkedIn

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Message 18 of 19

Anonymous
Not applicable

I agree completely and I'm glad they're planning new commands... it sounds like they are on the piece... I don't know if you say so... In italy we use this statement 🙂 to say they're always working on something important! 🙂

 

Thank you

regards

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Message 19 of 19

daniel_lyall
Mentor
Mentor

I understood what you meant.

 


Win10 pro | 16 GB ram | 4 GB graphics Quadro K2200 | Intel(R) 8Xeon(R) CPU E5-1620 v3 @ 3.50GHz 3.50 GHz

Daniel Lyall
The Big Boss
Mach3 User
My Websight, Daniels Wheelchair Customisations.
Facebook | Twitter | LinkedIn

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