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I'm new to F360, and I have my mouse orbit controls set to SolidWorks default.
In SolidWorks holding Alt+midde mouse allowed one to rotate/orbit, but kept the normal plane constant (even if view is not actually normal to any CAD plane). Alt apparently has no effect over the orbit behavior.
In other words you could change the angle of a sketch, and the view would remain normal to the sketch plane. I think the rotation point was wherever you had your pointer.
Is there another way to control this motion in Fusion? (I do see that by the view cube there are curvy rotation arrows you can use to change angle, but they jump by 90 deg. And they only appear when view is normal to one of the standard orienations.)
Solved! Go to Solution.