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01-22-2017
02:27 AM
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So I'm struggling to come up with a elegant solution. I'm trying to design a rollercoaster track. And I'm defining the track as 2" pipe that is 18" center to center. It seemed like it would make sense to sketch out a centerline path for the track, then create my pipe sketches normal to the path. Then do a sweep to create both of the pipes in one command. And it works. Sort of.
If it just want a 2d oval it's no problem. But what happens when I want a hump along the oval somewhere? (Parametrically defined preferably) And then the real kicker is what about corkscrews and banked turns? I'm thinking it's going to have to be 2 separate paths. So I can define twist. But then how can I create 3D path sketches that are always 18" apart?
Please help!
If it just want a 2d oval it's no problem. But what happens when I want a hump along the oval somewhere? (Parametrically defined preferably) And then the real kicker is what about corkscrews and banked turns? I'm thinking it's going to have to be 2 separate paths. So I can define twist. But then how can I create 3D path sketches that are always 18" apart?
Please help!
Solved! Go to Solution.