Rifle stock modelling - need help

Rifle stock modelling - need help

kristjanpg06
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Message 1 of 4

Rifle stock modelling - need help

kristjanpg06
Contributor
Contributor

Hi guys

 

I have a problem... like most of us do when posting on forums like this one (except those who always have the solutions)

 

I'm trying to draw a rifle-stock and I thought I would manage to draw the stocks myself but it seems that it‘s a little more complicated than I thought it would be.

I've already made mesh file (from a handmade gun-stock prototype) with my CNC router by using a digitizing probe and WinCNC and I've put the mesh inside Fusion where I've drawn the buttstock and forend but I‘m having trouble getting it all to gather smooth and beautiful.

I only digitized the „grip“ and wanted to draw the other parts – hope you understand what I mean.

 

des.png

 

I need help and I'm willing to pay for the help!! 

 

P.S. Sorry if my english is bad. I'm from Iceland so it's not my native language.

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Message 2 of 4

TrippyLighting
Consultant
Consultant

The grip looks like a "quality" mesh as expected with a precision digitizing tool.

That mesh if it's quad mesh ( a mesh consisting of rectangles rather than triangles) can be converted into a T-Spline, which can then be converted into a BRep (solid body).

 

It would probably help if you could post your design and maybe even the original mesh file in .obj format.

 

As a general rule, once you started a design as a T-Sline it makes sense to continue working with the model as a T-Spline, ut again, post your model and maybe an image of what you're after as the  overall goal and we take it one step at a time.

 


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Message 3 of 4

kristjanpg06
Contributor
Contributor

Thank's for your comment.

 

I took the model back and forth from Fusion 360 to Meshmixer and converted to quads using Remake and I think I finally got it right. Now I can edit the grip very easily using Meshmixer and import it to Fusion. I think it's much easier to edit the mesh using Meshmixer rather than using the sculpt feature inside Fusion.

 

image.png

Message 4 of 4

TrippyLighting
Consultant
Consultant
Accepted solution

Well, yes, but the reason for that is that you would never model such a dense mesh in Fusion 360 to begin with 😉

the geometry of that object can be captured  with 1/10 of the quads and then is not only fairly easy to modify but also yields a better quality surface.

 

If what you have, suits your purpose then that's OK.


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