Revolve creating what seems like multiple bodies

Revolve creating what seems like multiple bodies

Anonymous
Not applicable
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Message 1 of 7

Revolve creating what seems like multiple bodies

Anonymous
Not applicable

Hi,

 

I'm trying to use revolve on a cylindrical shapes hydrant/canister, call it what you will. But although the sketch is fully closed, and created using line and splines in model mode, it seems the body created with the revolve has separate pieces. This is no good as I need to export to external application later on and that piece that has been revolved needs to be one combined model for texturing purposes. I could fix it later on but would probably take me longer than modelling it from scratch with poly modelling methods. 

 

Below is image of what I'm attempting. File can also be found here (http://a360.co/2fRfSn1)

 

Capture.JPG

 

 

\When I try combine, it all of a sudden acts like one object.

 

 

Capture2.JPG

 

 

Is this normal behaviour or is there another way?

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Accepted solutions (1)
1,484 Views
6 Replies
Replies (6)
Message 2 of 7

davebYYPCU
Consultant
Consultant

You flask was created exactly as you stated, one body in one revolve, 

 

In the row of icons at the bottom of the window, 

Click Display settings > Visual Style > Shaded, your lines will disappear.

 

Might help...

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Message 3 of 7

Anonymous
Not applicable

Thanks for the response!

 

Not sure if I explained it badly, but it's not visual thing (or maybe it is)

 

My concern was with the fact the revolve was creating separate elements, almost as if the model is sliced up. 

 

Between posts I have however found a workaround, by exporting to MOI and using the .obj export in there. Creates nice even topology and combines the sections I was concerned about being separate in my external application. 

 

Thanks for your time!

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Message 4 of 7

davebYYPCU
Consultant
Consultant

Not a bad workaround for something that was not broken.

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Message 5 of 7

Anonymous
Not applicable

I wasn't saying anything was broken?

 

The workaround was for my particular usage of the model. 

 

I'm currently learning Fusion and although you may think my question was silly, I'm still figuring out how Fusion handles geometry hence why I asked...

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Message 6 of 7

laughingcreek
Mentor
Mentor
Accepted solution

Did you have 2 seperate bodies (they would be listed in the browser), or was there just a face edge where your originating sketch transitioned from a curve to a straight line?  the later would be expected.  you may have been selecting a face, but it looked like a seperate body to you.

 

there will always be face edges at places where geometry changes, even if the object is a single body.

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Message 7 of 7

laughingcreek
Mentor
Mentor

if the transition on the originating sketched is smoothed out, you may be able to get rid of that line.  Is it at least constrained to be tangent now?  it looks like the arc may not be perfectly tangent to the vertical line.  if there is any kink (even if you can't see it) there WILL be a face edge there

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