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Folks,
I've got a small assembly with a few decals applied, and when I try to locally render it, I get an odd effect where 1/2 of the body I mirrored in the main component doesn't render at all. I'm rendering locally, but don't think that should matter, but I'm new enough at rendering that I have no idea if this is a bug that is known, or a technique issue or ??
My initial thought is I should just build a completely new main body without using the mirror and then make a new assembly using that, but wondering it there is an easier way.
Screencast below - any suggestions?
Thanks -
Solved! Go to Solution.