[Render] Have no reflection on my plastic part

[Render] Have no reflection on my plastic part

Nickduino
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Message 1 of 8

[Render] Have no reflection on my plastic part

Nickduino
Enthusiast
Enthusiast

I want to make a simple render with no reflections. I especially do not want to see the red block reflect on the white one. I tried with different plastics (glossy, white, textured, etc.), different reflectances (for the white & the red) values but this effect is always very present.

What am I missing?

 

eSMdlSZ

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Message 2 of 8

jhackney1972
Consultant
Consultant

Can you please attach your model so we can play with it and see if there is a setting we can find.

John Hackney, Retired
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Message 3 of 8

peteranthonymartins
Contributor
Contributor

Bump reflectance all the way down and roughness all the way up, on both materials.

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TrippyLighting
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Consultant

Have you tried that out before making the suggestion ?


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Message 5 of 8

Nickduino
Enthusiast
Enthusiast

Thanks @jhackney1972 for offering to have a look.

I'm happy with anything that's white & red and looks like plastic. I'm also happy to change the lighting if needed but I want to avoid most shadows (ok with one projected on the ground plane but I don't want the red cross to cast a shadow on the white part)

 

@peteranthonymartins I'm afraid this didn't solve it

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Message 6 of 8

TrippyLighting
Consultant
Consultant

You are working with a PBR (physically based rendering) global illumination render engine, which attempts to render based on physical realities.

As what you are trying to do does not exist in nature that won't work, at least not in Fusion 360.

 

I've tried the suggestion of reducing the reflectance to zero, which of course is physically not possible (unless you want to model a black hole) and increasing the roughness to max value. But even then you have some color bleeding.


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Message 7 of 8

peteranthonymartins
Contributor
Contributor

Hi @Nickduino  

I'm sorry. It probably was my screen that didn't show it. I've also tried making the materials emissive just in realms of 150 for the white, and 0-20 for the red. It helps but probably it's not good enough for what you want.

 

@TrippyLighting is right, Fusion 360 rendering motor tries to emulate real world light physics as best as possible, and what you're looking for doesn't exist.

 

You probably will need to save it as FBX or OBJ, after modelling, and import into Blender. There you have the freedom to make any type of material, some which are even called "Cartoon" becuase the colours are completely flat. 

 

@Nickduino , you can also try to render the 2 bodies seperately and composite them in Photoshop. This way you don't feel like you're betraying Fusion with Blender 

 

And as a last suggestion, which I did try (see below), is bringing up th environment light a bit.

Untitled_2021-Feb-23_10-57-32PM-000_CustomizedView1677948406.png

 

I really hope this helps.

 

 

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Message 8 of 8

peteranthonymartins
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Contributor

I deleted this message

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