Remove Patterned Component Associativity
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Hello Fusion 360 Community!
I'm working on a fairly complex structural model (on the order of 100 individual bodies/components. Unfortunately it's proprietary, so I can't share it, but hopefully this is a pretty straight-forward question.
I've made a component with say 10 bodies within it. I want to make a revolved pattern of that component (with all it's individual bodies) but retain the ability to modify the new component without affecting it's parent. Is there any way to break the associativity?
The only work-arounds I can think of are:
1. Create all the bodies in the main component (not a sub component), pattern all the bodies, then drag-and-drop the original bodies into 1 component and the patterned bodies into a different component. The headache with this is that I'd have a ton of bodies in the main component, plus last I checked the drag-and-drop option is limited to working at the end of the timeline (not great for modifying things later).
2. Copy the component, then "paste new" and move the new component to the position I need. On the surface, this isn't a bad solution, but if I roll back the timeline to modify something on the original component, it doesn't seem to update on the child. It seems like the "copy new" sort of does a manual copy of all the features (extrusions, holes, etc) just how they are at that one time during the copy, instead of looking at the modified component during a re-calculation. So I guess that really isn't a valid solution.
3. Since mirrored patterns aren't associative, I can mirror the parent component about one plane (say the x-y plane) then mirror that child about a 90 Deg axis (y-z). That effectively creates a revolved pattern about the y axis. It's not the most elegant solution, but it has seemed to work from the tests I've done.
Note: I've tried individually patterning the bodies (instead of the whole component) but it puts the patterned body in the same component, and as far as I can tell, there's no way to move it into a different component.
Overall, fusion has been great. I love that I can build everything in one model and update multiple related parts so easily. But a better work flow for this particular issue would make it that much better.
