recreate an imported shape

recreate an imported shape

mann.frazer
Contributor Contributor
3,085 Views
20 Replies
Message 1 of 21

recreate an imported shape

mann.frazer
Contributor
Contributor

Hi,

 

I have a .stl im trying to modify. Ive modified it, exported and also used netfabb to try and repair it but that didnt work. I would like to recreate it using parts of the original body as a starting point. Is it possible to trace the edges as a 3d line so i can then create a profile and extrude along these lines?

 

I was hoping to use something along these lines:

https://www.youtube.com/watch?v=Ymta9hpvVeI

but thats a far simplier geometry.

 

Thanks for your help.

0 Likes
Accepted solutions (1)
3,086 Views
20 Replies
Replies (20)
Message 2 of 21

mann.frazer
Contributor
Contributor

Update: I managed to trace around a feature but its still blue and i dont understand why it wont turn black. Im assuming this has something to do with constraints?

 

I sketched a quick profile next to it and extruded it, so im a little lost as to what im doing wrong.

21-Apr-18 20-19-06.png

0 Likes
Message 3 of 21

davebYYPCU
Consultant
Consultant

Lets start by finding out what your end result is intended to be.  I have seen other threads where you want to modify this cockpit, and re print it.  I suggest you take the project to Meshmixer, because whatever you do in Fusion will turn back into an STL anyway. 

 

You can't sketch circles and arcs in 3d efficiently, you can develop 3d lines / curves by snapping to points in 3d, and other Projecting methods.

 

Your file has a converted surface body from the mesh, and is difficult to work with, but the same as the video, you can obtain clean geometry from the surface body, with hard work.

 

As for the blue profile, looks 3d to me, so can be made into a surface body with the Patch command, but there was already a surface body before you traced it.  Using the thicken command wiil ëxtrude the patch, if that is what you are asking.

 

Might help...

Message 4 of 21

mann.frazer
Contributor
Contributor

Hi, thanks for replying.

 

The end goal is to delete the windows from the cockpit and make a horizontal support inside so i can fix a camera.

 

Regarding meshmixer, i'm assuming this is to repair the .stl file? If so, i have already tried repairing it with netFabb. it looks fine in Simplify3d/cura but when sliced there are large gaps and it just looks like a complete mess, hence why i would like to recreate the cockpit in Fusion 360.

 

Looks like Patch was what i was looking for. I need to create profiles for the part and sweep them along lines. Maybe there is a better way to recreate the part? If so i would appreciate it if you would share that.

 

Thanks again for your help so far, you're a life saver.

0 Likes
Message 5 of 21

davebYYPCU
Consultant
Consultant

No my comment was to do everything in Meshmixer.  

 

When you have surface bodies, they will need to be converted to a solid for slicers to work, your body has open gaps,

 

cckpitwalls.PNG

 

this is one side, but you will need to patch them all, and then stitched together.

 

Sending a PM.

Message 6 of 21

laughingcreek
Mentor
Mentor

I tend to agree that mesh mixer would be the best tool for this.

are you wanting to print the end result, and then fit it to an existing plane? 

Here's an example of doing something in MM.  This is just a quick mock up (took less than 5 min).  wasn't sure what you meant by remove the windows.  I assume you are talking about the canopy?

 

If a more complex geometry is needed, you can create it in fusion, use your mesh file as a visual referance only.  then convert that geometry to a mesh and combine it all together.  (either in fusion or MM, but MM is better at it).

Message 7 of 21

etfrench
Mentor
Mentor

I'd probably just print the current stl, cut the window(s) out, then glue the support in Smiley Happy

ETFrench

EESignature

0 Likes
Message 8 of 21

mann.frazer
Contributor
Contributor

Hi,

Thanks for replying. Yes i would like to print it. The original file had a large amount of internal members and plastic where the glass would normally be. I used Fusion to delete all the internal members and get rid of the glass. 

 

I have just tried to replicate a profile using splines and drew several splines to sweep it along but it wouldnt even let me create a patch for the profile, i obviously screwed something up 😞

 

Ive attached a picture of the original file in S3D, so you can see what its like.

 

Im pretty sure they use 3ds Max 2015 for modeling up their planes. I have tried to use a trial of Maya to modify it but i didnt find it intuitive at all and really struggled with it. I havent tried 3ds Max but i had figured fusion would be alot easier to use. 

0 Likes
Message 9 of 21

mann.frazer
Contributor
Contributor

I wanted to learn how to actually model up things as well though, as the long term plan was to model up a delta wing and fly that.

0 Likes
Message 10 of 21

TrippyLighting
Consultant
Consultant

If they use Maya you should try to get a hold of the original quad mesh they create in Maya.

Maya is a Sub-D modeler and that means is natively works with quad mashes, which you can actually modify quite nicely in the T-Spline environment in Fusion 360.


EESignature

0 Likes
Message 11 of 21

mann.frazer
Contributor
Contributor

unfortunately im pretty sure they wont give me the file. They also used 3ds Max but i tried using Maya to modify it but found the initial learning curve extremely difficult and gave up.

0 Likes
Message 12 of 21

etfrench
Mentor
Mentor

A dremel with a grinding bit will do wonders for frustration Smiley Happy

 

 

ETFrench

EESignature

Message 13 of 21

mann.frazer
Contributor
Contributor

yeah i think ur right. I tried Meshmixer but couldnt repair the frame on the canopy so im giving up. 

 

Would blender be a suitable alternative since they used 3ds Max to originally make it? if not ill download a trial of 3ds and try and do this in 30days.

0 Likes
Message 14 of 21

TrippyLighting
Consultant
Consultant

@mann.frazer if you want to learn how to model something like this and not always want to rely on trios triangulated mesh garbage then that can actually be done fairly well in Fusion 360 if you keep your ecxpectations realistic.

 

Here's what I have so far. 

 

Screen Shot 2018-05-05 at 7.47.46 PM.png


EESignature

0 Likes
Message 15 of 21

TrippyLighting
Consultant
Consultant
Accepted solution

@mann.frazer Here is how the end result of my efforts look like. Hit is just to show what can be done. I've attached the model. Don't take this as the cleanest way to create this. It's quite a hack in places, but it is just to give you a starting point of how re-creating such a model can be approached.

 

MIg cockpit.png


EESignature

Message 16 of 21

lichtzeichenanlage
Advisor
Advisor

@TrippyLighting: First: Great work. I like it very much. My internal bet was, that you would come up with a "sculpted body" but hey - everything is surface modeling. Nice.

There is the Sketch 19 with a MeshSection below it. How can you create this. What is it? Questions ... I see just questions.

 

0 Likes
Message 17 of 21

TrippyLighting
Consultant
Consultant

@lichtzeichenanlage I created a Plane3 that intersects the mesh where I wanted that mesh section.

Then you can use "Sektch->Mesh->Mesh section".

I used that sketch only as a visual guideline to manually match it with a spline in Sketch22. This was needed as the initial loft did not approximate the canopy shape closely enough.

 

@mann.frazer this is not something that I'd recommend for a beginner in Fusion 360. There are a number of obstacles that you can only move past if you know Fusion 360 fairly well.

 

For example I wanted to put a small fillet at the lower lip. The curvature of that edge is so bad that Fusion's fillet tool does not allow it. I can use a workaround, but chose not to.

 

The general idea is that I used sketches to manually match base geometry of the mesh.  Then I created lofts from those profiles and used either other surfaces, or sketch elements to cut these lofts. the way I did that cutting is lazy and could have been done better.

 

The reason this is hard to follow is that most people new to surface modeling and modeling in general is not the tools, but the ability to break a complex model don into its geometric base shapes. Then you need to be able to relate those base shapes to the tools available a given software and figure out how to create these base shapes.

 


EESignature

Message 18 of 21

mann.frazer
Contributor
Contributor

Any idea why i cant loft between these 2 profiles? 

0 Likes
Message 19 of 21

TrippyLighting
Consultant
Consultant

You use way too many spline points. For most of these splines you probably need a spline with 2 end points and one additional control point. The rest can be achieved by working the tangent handles.

 

Also, make sure that for the continuous looking curves you use a single spline, not several pieced together splines or line segments.

Still, then this will likely no be a single loft, but a number of lofts in the patch workspace, which  you will need to stitch together or thicken


EESignature

Message 20 of 21

mann.frazer
Contributor
Contributor

Its still being temperamental. i reduced each profile down to 3 points yet it wont let me loft. Any ideas?

0 Likes