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real emission material and reflection
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This is what Fusion render does: a fake specular with a glossy reflection of the mesh shape? Even check out the light pattern on the ground? Does Fusion use lights instanced along the surface to simulate an area / emission surface light?
This is what professional tools do: glossy reflection and light emission are the same
I would throw out the current emission material and do it right. What I see here in Fusion reminds me what I did in rendering before we had GI and that is around 10 years ago.
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
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