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I'm a hobbyist/maker and I'm hoping to get some "pro" guidance on the best way to structure a sketch. (I have a moderate understanding of Fusion 360.)
I almost always use variables to store key dimensions like width/length, etc. Then I try to model my sketches so that if i change a dimension everything scales proportionally.
The trouble is that if i don't have enough constraints, sometimes Fusion 360 changes the wrong thing on me and I get lost in a maze of trying to troubleshoot erratic adjustments.
I need an approach.
Can anyone share tips on what they do to tame their dimensions?
Specifically, I'm thinking that I should always take a key dimension (like length) and completely fix that sketch line. Then, base everything off of that one line. Is that a good idea or do you have a better approach?
I'm very opened minded to your likely more advanced experience.
Thanks for any tips.
Solved! Go to Solution.