Pulling along a model

Pulling along a model

heinrichludike
Participant Participant
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12 Replies
Message 1 of 13

Pulling along a model

heinrichludike
Participant
Participant

I am stuck at the moment, but it is not a problem from Fusion 360 side, it is my side not knowing 360 well enough.

This model consists out of 2 parts, the bottom ring and the front bracket. I now want to connect the 2, initially, I tried to pull (extrude and taper the bottom bit) but this did not work. I started playing with the one spine at the rear of the model, this would work, but how can I drag it along the sides of the model or is there maybe another approach for this?

heinrichludike_0-1641927294691.png

 

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Accepted solutions (2)
847 Views
12 Replies
Replies (12)
Message 2 of 13

jeff_strater
Community Manager
Community Manager

I suspect that Loft is what you are trying to do.  One thing to know:  Loft cannot do "hollow" operations like that in one step. You will have to do it in 2 steps.  Screencast coming...

 


Jeff Strater
Engineering Director
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Message 3 of 13

mango.freund
Advisor
Advisor
Accepted solution
maybe you can use the mouve / copy command with surface shift / rotation?
it can also be replaced with surfaces or with draft.
but share your work - the easiest way to success!
greetings mango
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Message 4 of 13

jeff_strater
Community Manager
Community Manager

here is a quick screencast of what I think is a similar scenario.  Hope it helps

 


Jeff Strater
Engineering Director
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Message 5 of 13

TheCADWhisperer
Consultant
Consultant

Can you File>Export your *.f3d file to your local drive and then Attach it here to a Reply?

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Message 6 of 13

heinrichludike
Participant
Participant
This looks perfect I will see if this works, if that is the case you just saved me a massive headache! Thank you for that quick and simple solution.
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Message 7 of 13

heinrichludike
Participant
Participant

I tried, but it seems that I failed, the design at the top is not quite as simple, I suspect that might be the cause of it.

 

What else can I try for this?

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Message 8 of 13

TheCADWhisperer
Consultant
Consultant

Can you File>Export your *.f3d or *.f3z file to your local drive and then Attach it here to a Reply?

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Message 9 of 13

heinrichludike
Participant
Participant

heinrichludike_0-1641996080381.png

heinrichludike_1-1641996095029.png

This is how my design is progressing.

 

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Message 10 of 13

TheCADWhisperer
Consultant
Consultant
Accepted solution

Your sketches are not fully defined?

Not making use of obvious symmetry about the Origin?

Numerous unresolved issues highlighted in the Timeline?

 

@heinrichludike 

See Attached...

TheCADWhisperer_0-1641999841624.png

 

 

Back in a few minutes with my interpretation...

Message 11 of 13

heinrichludike
Participant
Participant

Seems I will have to follow your videos, that is basically what I had in mind, I created the first bottom ring to see if the size is correct, the second bit for the barrel, which seems to be fine, creating the link between the 2 is where I ran into a brick wall, I will take a look at your timeline, but from what I see yours came out pretty much perfect.

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Message 12 of 13

TheCADWhisperer
Consultant
Consultant

The changing wall thickness made this about 10 times more difficult than it would be if the wall thickness was uniform (Shell). This also has significant impact on manufacturing cost.

Are you sure you want different Offsets in the two sketches?

Message 13 of 13

heinrichludike
Participant
Participant
The wall should technically be the same, I did not know that it would affect manufacturing costs. Since I am doing it with a 3D printer it does not really affect me too much, the total print time for the initial design I had was about 90 minutes with the settings I had and the design seems to be working quite well.

Even with the crude look it fits the SVD quite well. I am eager to print the one you modified to see how that works.
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