Puffy & bended Text Font

Puffy & bended Text Font

tom.frankee1991
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Puffy & bended Text Font

tom.frankee1991
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Hi there,

 

im really struggling to create a puffy embedded and bended text  on a egg-shaped body, which is shown in the screenshot (thats what i want to achieve). Ive already stamp the font on the curved surface which was easy. But how can i achieve this puffy look? I know a workflow for non-bended surfaces/text which doesnt work in this case. Also, stamp and then fillet the edges doesnt work neither. What would be your worklow? Seems like its lot of free modeling. Find attached my fusion file. A short screencast video would be very helpfful! 




 

 

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421 Views
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Message 2 of 7

etfrench
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Accepted solution

A combination of offset face, split body, and pipe commands can do this.

Offset the destination face 0mm.

In the text sketch, draw midpoint lines and arcs for each letter.

Use those as in a split body command to split the offset face.  This gives you 3d path on the face of destination body(located in the offset face).

Use that as the path in a pipe command.

Fillet the ends.

Note: This could also work with a very narrow profile and the emboss command. 

etfrench_0-1735461341008.png

 

etfrench_1-1735461379119.png

 

 

ETFrench

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Message 3 of 7

tom.frankee1991
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Thanks a lot for your answer! 
Is it possible for you to share a short screencast of how you did this V? Or just uploading the fusion file.  

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Message 4 of 7

etfrench
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Here's the file.

I experimented using a path created by Debossing half of the O, then cutting the pipe from the main body:

etfrench_0-1735499926544.png

 

 

You could also try some of the single stroke fonts included in Fusion as the starting point.

ETFrench

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Message 5 of 7

tom.frankee1991
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Hey

thank you very much, i def learnt something new! I even dont know how i have never seen this pipe function before haha! Letter V and was doable, by letter m and e i have some troubles but i will figure it out! Will post a result after i made it.


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Message 6 of 7

tom.frankee1991
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Hey,

you can find my result below. It worked eventhough its not exactly the organic inflated look i wanted, also your workflow with the pipe wasnt working for some letters due to radius, so it was very difficult. But def interesting worklow, i learnt something new!

Another question: Is it possible in the molding/free form mode to "stamp" the actualy body by  sketch profile (shown in the picture below)? In the picture i had to select every single mesh and the result was more organic and inflated, but to very even. 





dddd.jpgScreenshot 2025-01-07 084041.png

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Message 7 of 7

etfrench
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I would create it as a separate body, tessellate it, combine/cut that from the mesh (keeping tools), then combine/join it to the mesh.

ETFrench

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