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I have an assembly with about 15 joints and motion links. One rotary motion starts the motion which drives others joints and links. They all work on their own individually. As an assembly, not so much. The first 8 or so work well as an assembly. But as I go down the timeline and add more, funny things happen like when I click a piece to start the motion, one part will just jump out of rotation like 10 degrees. I've isolated that joint to make sure it works and it works fine. I've remade it so many times. Then as I turn on more joints to the time, the problem just gets worse and it never works as a complete assembly. Is there a limit to the number of joints that Fusion can simultaneously compute?
Thanks
Solved! Go to Solution.
