When you start using Contact Sets in Fusion 360 motion, you are asking a lot. I changed a few things and left some pins out to demonstrate. Contact Sets are very undependable especially when you want them to work in combination with other joints. In the attached model, right mouse click on the indicated Joint and select Animate Joint Relationships and you will see the motion. I added a hole, indicated by the arrow, in the gear to let you follow the motion. You will see it is not dependable. I also tried to fix the ratio between the gear and the rack. I changed the model units to Millimeters as I cannot think in Centimeters. Model attached.
Edit: If you manually drag the gear component in a way to step through the ratcheting process, it works pretty good. The driving of the lever joint leaves something to be desired due to the Contact Sets.

John Hackney, Retired
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