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Press Pull Odd Behavior

7 REPLIES 7
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Message 1 of 8
Beyondforce
634 Views, 7 Replies

Press Pull Odd Behavior

Hey guys,

 

Please check out the screencast, I have attached the file as well:

 

 

Cheers / Ben
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Check out my YouTube channel: Fusion 360: Newbies+

Ben Korez
Owner, TESREG.com & Fusion 360 NewbiesPlus
TESREG - Fusion 360 Hardware Benchmark
Facebook | YouTube

7 REPLIES 7
Message 2 of 8
jeff_strater
in reply to: Beyondforce

I can explain the first behavior.  It is the difference between "snapping" and adding to selected faces in Press/Pull.

 

This is a bit of a leftover from Fusion's direct modeling days.  We wanted a way that you could "snap" a face to be co-planar with the face you are dragging.  So, once you have dragged a bit, clicking on a parallel face will not change the selection, just will "snap" the face to be coplanar.  That's why you have to hold down CTRL to select more faces - that was a way for us to distinguish snapping from adding to selection.  Here is a screencast:

 

 

For the other issue, I will take a look at the model.  Could be a problem with pipe.

 

Jeff

 


Jeff Strater
Engineering Director
Message 3 of 8
Beyondforce
in reply to: jeff_strater

Thanks Jeff and keep me posted.

Ben Korez
Owner, TESREG.com & Fusion 360 NewbiesPlus
TESREG - Fusion 360 Hardware Benchmark
Facebook | YouTube

Message 4 of 8
jeff_strater
in reply to: jeff_strater

Yeah, the second behavior you show is definitely a bug.  I'll file it and get the team to look at it.  Thanks for reporting it.

 

Jeff

 


Jeff Strater
Engineering Director
Message 5 of 8
Beyondforce
in reply to: jeff_strater

Great job, thanks.

Check out my other post, it's really creepy!

Ben Korez
Owner, TESREG.com & Fusion 360 NewbiesPlus
TESREG - Fusion 360 Hardware Benchmark
Facebook | YouTube

Message 6 of 8
Anonymous
in reply to: jeff_strater

Hi Jeff,

 

I find that comment very interesting, was Fusion 360 only a direct modeller at some point and if so why the decision to change?

 

Thanks

 

Craig

Message 7 of 8
jeff_strater
in reply to: Anonymous

Hi @Anonymous, I'm glad you noticed that.  The answer is yes:  The first versions of Fusion were direct modeling only.  The decision to add parametric modeling was because we ran into some limits with direct modeling.  As customers tried to create and edit larger and more complex models, they found that it became very difficult to make certain kinds of edits, such as changing the overall size of the model.  So, we kicked off a project to add parametrics.  We are proud of the fact that Fusion supports both parametric and direct modeling, because we think it gives you more flexibility to choose the modeling style that suits each design, or even each component, best.

 

Jeff

 

 


Jeff Strater
Engineering Director
Message 8 of 8
Anonymous
in reply to: jeff_strater

Very interesting Jeff,

 

I have had these discussions on other forums and not once has anybody ever given me a solid example of why parametric modelling is still needed.

I am a big fan of direct modelling and cannot understand why history is needed when you have full and direct control over every object/feature created.

 

Like the man said, “once you have gone direct you can never go back”.

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