Post deleted? shell or no shell, solid not solid

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Did I post in the wrong place? or did i say something wrong or do something wrong?
I have a shape imported from iges file, I have taken the surfaces and used patch and stitch to make a solid body. Once the last patch was stitched, it magically turned into a body.... at least it looks like a solid body... but it doesn't behave completely like a body. The faces have no plane, there is no extrude or other options available. I can't even so a section analysis because none of the faces are selectable. I can loft between 2 of these "bodies" but cannot join the result to them. It I loft and create a new body, it wont combine to these "bodies".
All I want to do is join a few bodies, and shell them to 0.5mm. Shell works... at least at some thicknesses it does, but not the shell thickness I want. I can shell it to 0.1mm but nothing else. I tried scaling up and down but the shellable thickness changes too... I read that it can help to split a body to shell the halves an recombine... but I can't get a plane thru the middle because.. the "body " faces have no planes... aaaaargh
I managed to apply a plane tangent to face at point and sliced off the face I am working with, now extrude is available on the bit of face but shell behaves the same... I split the body but shell still won't let me use anything except 0.1mm thickness...
Am I wasting my time? am I just asking too much of F360? Please help
wing.png