point to point move of round component

point to point move of round component

Anonymous
Not applicable
3,986 Views
54 Replies
Message 1 of 55

point to point move of round component

Anonymous
Not applicable

After new update today I can't select the center of any round face for a point to point move.  I'm trying to move a flat washer to a round hole and can't select the center of the washer or the center of the hole.  Looking for a way around it.

 

  

Accepted solutions (1)
3,987 Views
54 Replies
Replies (54)
Message 41 of 55

gareth.j.price
Explorer
Explorer

i don't understand why you cant see that others have different work flows? i personally dislike having joints for everything thats just the way i prefer to work, if i create a joint it is for a specific purpose like i would envisage it in real life not just to stick a washer to a part. It is just my personal preference as i believe it keeps things cleaner and more understandable. Because you believe you are doing something the correct way doesn't mean others have to it is design after all.

Message 42 of 55

TrippyLighting
Consultant
Consultant

When taking about parts we are not always talking about components!

The ability to work just with bodies requires you to use the move tool. 

While you might end up with a single  body in the final design, the way to get there might be having multiple bodies at first as an intermediary step.

If a tool is broken to get you through that intermediary work you won't be able to accomplish you goal or you have to use a very laborious workaround.

 

Some of us use Fusion 360 for professional, paid work. In such cases the added expense of a workaround is simply not acceptable.


EESignature

Message 43 of 55

Anonymous
Not applicable

I am saying I don't want it fixed in place so it won't move.  I want to be able to quickly place it then move it or change it with another component without having to deal with the joint. While I am designing components are moving around and changing shapes until I have a final design.  Introducing joint constraints every time I position a component slows my process down because if I need to move then I have to deal with a joint constraint.  When the design is finalized is when I like to add joints using the as built if required.  Not many of my designs require joints though so to have to deal with them when I don't want them slows me down.

Message 44 of 55

Beyondforce
Advisor
Advisor
@TrippyLighting

If you are talking about a Body, then say a Body. How can someone know what the other person is referring to? In my world a Part = a Component like in the real life. Do you order a body or a part (component) from a menufaceture!?

Ben Korez
Fusion 360 NewbiesPlus
Fusion 360 Hardware Benchmark
| YouTube

0 Likes
Message 45 of 55

Anonymous
Not applicable

Plus, we can't measure the distance between to rounded faces (center to center) using the measure tool anymore!! This must be fixed immediately!! 

0 Likes
Message 46 of 55

Anonymous
Not applicable
Jeff, your right about getting a lot of attention. I came in to work this morning and my inbox was flooded with Autodesk Community emails. I was in the middle of a design when it upgraded and I wanted to continue with it and just wanted a work around. I figured out from the first 2 or 3 responses. Seems there are a lot of opinions out there on how it should be done. Kind of like politics.

Keep up the good work.

Tony Carter
0 Likes
Message 47 of 55

DKTechnologies
Explorer
Explorer

You guys had a beautiful workflow.

 

Insert component

Reorient it with the move command that was open

Point align it with the same move command.

 

BOOM - DONE

 

much faster then the mating workflows in other software. SIMPLICITY!! You guys where rocking on it!

 

And now. BOOM - GONE

 

Do I really need 2 commands now?

 

WHY would you change this workflow??? WHY?????

Message 48 of 55

daniel_lyall
Mentor
Mentor

@DKTechnologies they know they did wrong, you notice there  is 1 staff member handling most where has my point to point command gone or is this a bug.

 

Same with a couple other things.

 

And yes it is a pain.

 

Next time I hope they do a what is coming and what is changing blog or post before the next update a week before they do it, Then they can just move the update to it how almost everyone wants something not to happen.

They are slowly getting better at this, before they gave dates, now they give around this time of the year.

And the blog or vid goes up at the same time.

 

they are still adding in some not finished updates, but the big one's site with tester to it stable and give good results on what is in it.

 

If they did a post before the last update and said about the point to point changing it would be a fix before not after.

 

@Beyondforce

don't guess man A lot of people only use joint as the last thing they do to a model if it's not a play model, the move command point to point was a good way to test fit.  

read more of what trippy reply's to people It helps in the long run and he know more than most people and he does stuff know one knows about for everyone, He did a solid for someone yesterday that has made fusion more useful to everyone.


Win10 pro | 16 GB ram | 4 GB graphics Quadro K2200 | Intel(R) 8Xeon(R) CPU E5-1620 v3 @ 3.50GHz 3.50 GHz

Daniel Lyall
The Big Boss
Mach3 User
My Websight, Daniels Wheelchair Customisations.
Facebook | Twitter | LinkedIn

Message 49 of 55

Anonymous
Not applicable
Yea I noticed that to, so I threw up a quick sketch and projected what I wanted to measure.
0 Likes
Message 50 of 55

Anonymous
Not applicable

Another issue related to the changes in the move command: I often create more complex bodies by building them from a set of fragments and the fragments need a bit of rotation, and then a point-to-point move. It was possible within one move command before the update. First, I rotated the body, then moved point-to-point. Now, I can either rotate or move point-to-point, but not both within a single move. Now, after a rotation, when I switch to point-to-point in the dropdown, the rotation gets cancelled.

 

0 Likes
Message 51 of 55

CruftMeister
Advocate
Advocate

Jeff,

 

Not to be harsh on the team, but this begs me to ask, how did this update ever get out of QA into production?  It seems like no one even tried it out before committing.  One would think after making a major update to a function that someone would at least run a smoke test, if not a full regression - no?

 

Art

Message 52 of 55

DKTechnologies
Explorer
Explorer

Hi,

 

first thanks to take our opinions into account!

 

Second, I still have this issue with the new implemented function: 

 

 

The possible workflow used to be:

- move and rotate the object around (pre-orient)

- select the point-to-point

- snap the object to the perfect position.

 

So, Pre-orient the object and then snap it to a perfect position.

 

But now it resets its position when you switch between move and point-to-point. Which, for me, makes it still unusable.

 

Any one else share this?

 

0 Likes
Message 53 of 55

PhilProcarioJr
Mentor
Mentor

@DKTechnologies

This is because moves are now parametric. Something has to give with functionality like this. So as it stands right now you will need two move commands one for rotation and one for point to point. This was discussed before the tool was released, but if you would like other options please post them to the ideastation and see if it gets votes.

 

Something that might help you with this (although it is a work around) is once you perform the rotation right mouse click and drag up and let go and the move tool will open right back up for your second operation.

speed.gif

 

 



Phil Procario Jr.
Owner, Laser & CNC Creations

Message 54 of 55

DKTechnologies
Explorer
Explorer

@PhilProcarioJr

 

Ok, i understand that regarding the parametric.

 

And thanks for the workflow tip!

0 Likes
Message 55 of 55

jakefowler
Autodesk
Autodesk

Thanks @PhilProcarioJr for jumping in!

 

In fact, you can even do this right-click-drag-up action while still inside the first command (i.e. without clicking OK) - this will automatically 'OK' the first step of the move and add a feature for it, while keeping you inside the Move command to do the next step.

 

@DKTechnologies

We do recognize that the flexibility to switch from Free Move to Point to Point was a strength of the old command - since the update we’ve received quite a few requests regarding this, and it’s very high on our list to see how we might be able to add this same behavior to the new parametric command. Stay tuned!

 

Thanks,

Jake



Jake Fowler
Principal Experience Designer
Fusion 360
Autodesk

0 Likes