Pendant rotation problems

Pendant rotation problems

Anonymous
Not applicable
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Message 1 of 5

Pendant rotation problems

Anonymous
Not applicable

Hello. I've had a designer make 3 different size versions of the pendant but he has left the job unfinished after payment. Maybe he was stuck himself. Anyway. I've uploaded a Screencast detailing the problem. I'm hoping someone can help me figure out what is going wrong. I'd love to be able to print these pieces but I need to resolve this mounting rotation problem first so I can make different versions of the pendant. If the problem is simple maybe I can do the fix myself. If not, I'd love to take this to the Shapeways forum and find someone who can be employed to carry out the repairs. I just figured it would be good to at least be able to diagnose the problem and describe it accurately.

 

I've attached the 5cm pendant 3df file that I use in the Screencast.

 

At least on the bright side, I've figured out quite a bit of 360 from scratch in an attempt to fix this! 🙂

 

Whole bunch of thanks in advance!

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Accepted solutions (1)
556 Views
4 Replies
Replies (4)
Message 2 of 5

paul.clauss
Alumni
Alumni

 

Hi @Anonymous

 

Welcome to the Fusion 360 online community! Thanks for posting!

 

Would you mind attaching a link to your screencast? I would like to have a look at this problem, but am unsure of what the "mounting rotation problem" is...

 

Kind Regards,

Paul Clauss

Product Support Specialist




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Message 3 of 5

Anonymous
Not applicable

I attempted to attach earlier. UGH forgot to click the "Insert" button.

 

Sorry. Trying again. Thanks a lot, Paul!

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Message 4 of 5

paul.clauss
Alumni
Alumni
Accepted solution

 

Hi @Anonymous

 

Thanks for posting the screencasts! I was able to have a look at your design this afternoon and figured out a solution that I think may work for you.

 

To accomplish this, I had to make quite a few edits to your original design file. Here are the key points:

  • Firstly, I had to create the pins as new bodies instead of joining them to the base assembly while executing the revolve command to make them. This allowed me to turn them into components later and use joints. In this process I made some edits to the design timeline - please let me know if you would like more details on that.
  • I had to open the pins in a new file, create joint origins based off sketch geometry (which I copy/pasted in from the sketch defining the pendant bodies geometry), and then insert the pins into the pendant body design. I broke the link and them copied the first instance of the pin I inserted to add in the other three. You can see these joint origins in the attached file "JW PINV@v1."
  • From there, I used the joint origins created in the individual pin files to the center of the base. This allowed me to create revolute joints. While placing each instance in, I was careful to keep them in a straight line for later reference. I grounded the base (pendant body) as well.
  • After creating the revolute joints, I used parameters to define the rotation of each of the pins. Because I aligned all the joints along the same axis when inserting them, that line serves as a zero degree reference. You can now enter angular values to position each pin, as the pin will rotate clockwise from its baseline the specified angle in the parameter dialogue box. I have illustrated this in the screencast below:
Please let me know if you have any questions or need to see parts of this process in more detail and I can create screencasts illustrating more of this process - it was a tricky one and I didn't want to leave too long a video! I've attached my full assembly file and my pin design file to this post - you may be able to look through how things are set up in those to get a good idea of how to approach this problem.

 

Kind Regards,

 
Paul Clauss

Product Support Specialist




Message 5 of 5

jhorstink
Participant
Participant

Hi,

I am struggling with a similar problem: I want to rotate a component in an assembly with a parameter. When I move the component it rotates the angle specified in the parameter-list, but after that I can still rotate the component freely by hand, meaning the rotation is not constrained by the parameter. Attached is an example.

In your solution the pins are rotated according to the changes in the parameter-list, but I am still able to rotate them freely by hand, and that position is used as the starting position when I change the parameters again, the new position is relative, not absolute.

As a work-around I tried using a rotating plane, that plane follows the parameter correctly but I don't know how to connect the moving component to that plane, so that didn't help.

I am sure I am missing something, maybe you can help me out.

Regards, Jaap

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