Patch Surfaces, remove hole

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So sometimes you have to start your work where the model ISN'T solid! That's surprising, right?
I got a model from Rhino. The previous user cut out the logo from the surface. In Rhino you just run a command, "untrim" to remove holes. It doesn't work if the trim ends up on an edge though. So when two surfaces meet, if you have a hole, it's annoying to get rid of it. (you'll want to use "Replace Edge" BTW, to solve that there, but there's a lot more manual selection)
But I can't find a similar tool in Fusion.
So for now, I have to patch fill each hole. Then sew that all together, then merge the surfaces.
If you're not aware, this is probably the Worst part of Fusion. It'll do that. Great! BUT it changes the shape. Ok, so that's expected. There's always Some slight change due to things Having to round at some point right? Well, Fusion doesn't tell you How much something is changing. So often, it's imperceptible. And other times you make an ugly face with an expression that clearly states "WTF?" And then there are all sorts of changes in between. BUT, for what I need at the moment, it's good enough. It sure would be nice if they were to indicate how much something changes though.
SO, is there any way to just remove a hole in one relatively quick step? The way I'm doing it is rather time consuming.