(Noob) Deforming a portion of a body and having it repeat 4x circularly?
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Hello everyone!
I'm brand new to Fusion 360. I watched some YouTube and came from Blender. I'm using it for 3D printed parts and am loving it so far. Really the first full day with 360.
I'm converting some of my parts to 360 from blender... "converting"... I'm redoing them with the same measurements.
I'm a bit lost for my current task. The part is basically done except for this (the subject). Essentially it is a tube through a square base, with the inner hole of the tube going through the entire object, tube ID almost the tube OD; lastly, the tube OD about matching up with the side of the square.
I made a shape which is slightly fancier than my description and revolved it (around Z). I made a square-like shape in the X-Y plane and used an intersection to essentially create what I described above. In Blender I essentially put 4 tiny flaps in the tube, increasing the OD, by 2x the thickness of the wall. Then I made it look fancier but it's the same functionally.
In my mind currently, the goal is to not have flaps pop out but a single angled slit in the tube wall and deform the area (increase the OD) above the slit. I offset the ends of both slits that created the flap because... 3D printing... layer lines are weak points and pushing in on the flaps just enough will break them. The offset helped... eliminating the flaps and having a deformed area and single slit (repeated at each corner) would be perfect.
I just have no clue at the moment. The wall thickness despite deformities should remain the same.
From my reading bodies don't go to t-splines... should I just restart with a different flow (ideas?)? Or, the shape I used to cut slits in the wall, modify it to cut out a floating piece, take some measurements off that, delete it and create a loft, copy + paste and weld / combine? Is that a possibility? You can use multiple guide rails? (i.e. one front-back; another left; another right)
Thank you.