Non-uniform sketch scale
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So, I'm using the helix gear tool to generate a gear.
I try to be clever by editing the designed sketch in the design history, to make custom gears afterwards.
Except one hitch: There isn't a non-uniform 3d sketch scale.
SERIOUSLY WHY ISN'T THERE ONE?
I'm using the helix gear tool to generate a gear. It then generates two sketches, one for the wheel, and another for the tooth but it is a 3D sketch; it then extrudes the tooth from top-side to the bottom-side, making the tooth, and then patterns it around the wheel, combining it afterwards. Tadaa, gear made.
The easy fix to this is to just project the 3D sketch into a flat sketch, BUT OH YOU CAN'T PROJECT 3D SKETCHES. ASFDASHFSDFSDF
So the easy fix to this is to roll history back to before the tooth extrude, extrude the top 3D sketch into an object, then have serious performance issues for some reason, then put a point on the bottom of the object otherwise you can't scale it and it doesn't let you create a new point directly from the scale tool, and then you need to exit sketch because that's a thing you must do, woo extra steps, then modify the extrude path to use your new derived 2d flat sketch and oh remove all rails because you can't scale the rails, which means less customization, and then let the model update and... DONE!
All because you guys don't support a simple "non-uniform" scale of sketches :'(