@Bill_Brehm
Although I added the request for a trimming tool in the IdeaStation, this can still be done with the current tools. It just has to be done manually. The simple answer is you model your T-Splines without the opening and make sure you have edges that follow the opening shape then delete the unneeded faces after you are done. If this doesn't make sense and no one beats me to it I can make a video later if you would like.
On a side note I have yet to see anyone use T-Splines in Fusion the correct way (IN MY OPINION) for making a car body. So what would be the correct way, simple the same way real cars are modeled in the software made for making cars. You should lay out a bunch of 3d splines that define major curves of the form. These splines can be dimension driven and accurate. Once you have these splines you can snap your T-Spline edges to them creating the proper openings that will be CAD accurate. Using this approach is a lot more technical and would require a very detailed video showing the concept if you don't understand what I am explaining here now. Unfortunately I don't have time to make these videos right now, but I can make one showing the first technique later today.
Another reason you really want to use these guide curves is it will give you a clean base with the correct number of points to snap to, sort of a guide to a good clean layout of your T-Splines.
@TrippyLighting suggested trimming after conversion, I prefer to work the other way around and by that I mean to make a base shape from surface patches, convert that to a T-Spline then shape the new T-Spline to the finished form. It's a lot faster, way more accurate and a lot less frustrating. I'm still amazed by the lack of good information on T-Spline modeling that's currently available....
I hope this at least helps some.
Cheers
Phil Procario Jr.
Owner, Laser & CNC Creations
