Moving/aligning objects which have linked revolute joints
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi,
I have a problem in which I have two linked revolute joints. It's kind of hard to explain in words, so I have attached an example file.
I have two "blocks" in this file, one bigger and one smaller, each attached to a cylinder coming out of one side. The revolute joints are configured with a motion link in such that the two cylinders are basically rolling around each other, keeping faces of both blocks parallel no matter what angle the joint is driven at.
I'm trying to make clearance distance between the two blocks exactly 30mm in the positive Z direction, without deleting the revolute joints or the link. This would require driving the revolute joints to an arbitrary angle. I know how to do this in inventor (easily!), but I cannot for the life of me work out how to do it in fusion 360.
My latest idea was to use the align tool to align the two inner large faces of the blocks, and then use the move tool to translate it up by Z=30mm. Then I could use an as-built joint. However, using the align tool doesn't actually do anything when I select the two faces. (I've never actually used the align tool, so I am not sure how this is supposed to work).
I have considered two unacceptable solutions:
- calculating the angle by hand; I don't want to hardcode the angle.
- creating a large spacer of thickness 30mm; I don't want to have a spacer in my design which is not a real part, and it will certainly confuse people who look at it later.
Can anyone please help me with this?
Thanks,
Jeremy