Move Bodies To Other Components

Move Bodies To Other Components

StellarFusion
Enthusiast Enthusiast
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Message 1 of 10

Move Bodies To Other Components

StellarFusion
Enthusiast
Enthusiast

I have followed the standard by creating separate components, then bodies within each component.  However, for some reason after the last update, I'm not able to move bodies to different components.  New bodies that are created default under the project rather than the component I'm working on.  Before the update, I could move bodies as I pleased.

 

Has anyone else experienced this or know how to resolve?

 

Thanks

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Accepted solutions (2)
10,101 Views
9 Replies
Replies (9)
Message 2 of 10

davebYYPCU
Consultant
Consultant

If the new bodies go under the project, you may not be activating the component when revisiting a file, Fusion defaults to the top component.  (Been caught myself)

 

As for moving them - depends on what has been done before finding the need to move them

with out the file, it's a guess,

move the (sketches / construction etc that the) body is created with to the appropriate Component, the body will follow.

 

Might help...

Message 3 of 10

StellarFusion
Enthusiast
Enthusiast

So if you have to move the associated scetches along with the bodies, they may be hard to figure out.  Do you really need the scetches once the body is built out?  Can they be deleted without effecting the model?

 

Thanks

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Message 4 of 10

TrippyLighting
Consultant
Consultant

No, with the timeline enabled you cannot delete the sketches without negatively affecting the rest of your model.


EESignature

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Message 5 of 10

StellarFusion
Enthusiast
Enthusiast

Is there a way to know which sketch is directly associated with a body?  I have some pretty random ones in my model as this is a learning process for me.

Thanks!

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Message 6 of 10

lichtzeichenanlage
Advisor
Advisor
Accepted solution
  • Right-Click the body and select Edit Profile Sketch. This downside is, that this only works if you know where the sketch was located initially.
  • Hover over the sketch in the browser or the timeline and it will be shown in the workspace. Than you  might know what body belongs to it.

 

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Message 7 of 10

StellarFusion
Enthusiast
Enthusiast

Thanks... I'll try your suggestions

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Message 8 of 10

lichtzeichenanlage
Advisor
Advisor

I've forgotten the most obvious one:

 

  • Name your stuff! 😉

 


@lichtzeichenanlagewrote:
  • Right-Click the body and select Edit Profile Sketch. This downside is, that this only works if you know where the sketch was located initially.
  • Hover over the sketch in the browser or the timeline and it will be shown in the workspace. Than you  might know what body belongs to it.

 


 

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Message 9 of 10

StellarFusion
Enthusiast
Enthusiast
Accepted solution
Good point to remember. Thx
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Message 10 of 10

Anonymous
Not applicable

You can drag to bodies into the new component "bodies" folder - drag to the top level folder and it will add them at the bottom of the bodies list

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