Another self-taught user here... I learned Blender in December, got frustrated with the limitations/bugs with boolean operations etc and started learning Fusion 360 earlier this year. I think I would describe both times as similar experiences to learning a new (spoken) language. I watched a lot of Youtube videos and even now, every time I watch a new video, I usually learn something new.
I'm writing this, because one thing I noticed pretty early on with Fusion 360 is that there's no manual to read from start to finish. If I'm really motivated in learning a new skill, that's how I would normally do it: read the manual cover to cover at least twice. With Fusion 360, I started reading what I thought was a complete manual, then that put me into watching video tutorials on sculpting, sketching and modeling. Components are never really used in the tutorials, which I can understand: for a newcomer, they might be too much to handle right at the start.
However, if you don't start using components properly right from the start, you end up in a lot of trouble.
The best guide on how to use components was actually in a video intended as an introduction to Fusion 360 for SolidWorks users. I haven't used SolidWorks, but I still learned a lot.
If you have pointers on what to read or watch to really learn to use components properly, please post here.
I think the key questions are:
- When should I make a component?
- When do I have to make a component? (A flowchart of questions to go through in case you don't know.)
- How should the component tree be organized?
- I'm working on this detail part of a component. Should it also be a component?
- I made this detail part of a component, can I move the actions used to make it into a subcomponent instead of referencing the parent?
- When is it a bad idea to make a new component?
- If I have a "box" and a "lid", should they be siblings under a parent component or can the "lid" be a child component of the "box"?
- How would you organize components of a humanoid robot model? (Body, head, arms, legs, sub-parts of arms and legs etc.)
I'm not asking the questions here to get the answers - I'm just trying to think of questions a new user should be able to answer after going through the online documentation.
The Youtube videos are a great resource, but I think quite often they are focused on showing a specific modeling feature and because of that, they completely skip the component design steps of starting a new design. Essentially you are teaching new users a lot of really cool modeling tips, but you are also teaching them to be lazy with document structure design.
P.S. I'm really impressed with Fusion 360. Keep up the good work. Making it free to hobbyists is an excellent way to get new users and possibly start people on a new career in 3D design. Of all the skills I have learned in the past few years, I think learning to design in 360 is probably one of my most valued ones...and I still have a long way to go.
Another P.S.: It takes me a lot longer to figure out how to model something than it actually takes to go through the actions of making that model. Quite often it makes sense to just throw away a whole lot of work (don't get attached to "code", learn to love the algorithms/ideas instead) and just do it over cleanly. In that sense, making a body that should have been a component to start with isn't as bad as you might think: instead of trying to move it to a new component, I can make a new component and redo the whole thing (better, cleaner). Once it's done and I'm happy with it, I can delete the steps used to make the original one.