Hello
I haven't found a way to change the angle of this Feature afterwards, for example.
Does anyone have an idea?
Mfg
Christoph
Solved! Go to Solution.
Solved by laughingcreek. Go to Solution.
Solved by Drewpan. Go to Solution.
Where would you like to put it? It's not Grounded or Jointed, and is free to go.
Edit the Capture Position, start the Move Tool, you get this
Regardless, you can click drag at anytime, and capture the Position again.
Might help....
Hi,
In most cases we try to avoid moving parts around in a design unless we really have to. The reason we try to do it this
way is that moving objects around can create big performance issues. There are typically two main methods of
modeling - design in place or design at the Origin and use a Joint. Using a joint is treated differently by fusion to the
Move command. The Move command calculates everything in the model up to the move; fusion then starts re-
calculating everything after the move until you move it again; then it starts re-calculating everything again after the
move, etc. Each time you force fusion to re-calculate will be a hit to performance. If the model is simple it isn't a big
deal, if it is complex the performance hit can be massive. Using a joint moves the component without a massive
model wide recalculate, just a local one.
My advice to you is that if you need a part located at a very specific point and you want to use the User Coordinate
Space (UCS) then set it all up first and then model and do NOT do it the other way around. You will have much less
problems doing it this way.
You CAN do it the way you have demonstrated but it isn't really good workflow. Like any engineer, you might not know
exactly what your design will end up like, but some forward planning before you start will save a lot of stress later.
Dave's method above is how you would Move it. I hope I have convinced you not to, unless you REALLY need to.
Cheers
Andrew
Hello
@Drewpan wrote:Hi,
In most cases we try to avoid moving parts around in a design unless we really have to.
Thank you for this information.
With the help of a Joint, I was now able to create a Configured Design, which was the original intention with the MOVE Feature.
However, I still had to create a Dummy Body to be able to create a joint. Is there a way to solve the task without a Dummy Body?
Mfg
Christoph
Hi,
Obviously to make a joint you have to join at least two things together, so no you cannot do it just with one body.
You are on the right track in that you created a UCS Origin. When you create any plane or set of planes you can sketch
on any plane surface. If you set your UCS where you want it then you can sketch on one of those planes and use the
UCS Origin as your local Origin. Then it is normal extrude and model. You can use any plane and any flat surface to
start a sketch on.
All you need to do here is create your sketch on a UCS plane and do the rest as normal modeling.
Cheers
Andrew
Hello
@davebYYPCU schrieb:
Edit the Capture Position, start the Move Tool, you get this
Thank you for your Support
I wanted to create a parameterized Move with a Component for a Configured Design. However, this task can only be solved with Joints (Many Thanks to @Drewpan).
Mfg
Christoph
@Christoph_360 wrote:...However, I still had to create a Dummy Body to be able to create a joint. Is there a way to solve the task without a Dummy Body?
you don't have to create a dummy body, or even a second component. you can joint to the top level origin. or if you need more positional control, to a sketch created at the top level.
Hello
@laughingcreek wrote:
you don't have to create a dummy body, or even a second component. you can joint to the top level origin.
Thank you for your support
You are right, it really doesn't need a dummy body, I can connect it to the top level origin.
Great!
Mfg
Christoph
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